ABSTRACT
Developing a modern game engine from the ground up has become an increasingly rare opportunity, and with good reason. It is a costly commitment and coupled with the existing technologies readily available at reasonable pricing models, it is a hard sell for any startup to take on such a burden.
This paper focuses on a few key issues when developing such a technology base to serve as both a guide and a warning. Rather than discussing the implementation details and features of the engine, the paper will delve into the importance of efficient workflows; the challenges of outsourcing, and finally the lessons learned from building the technology and a game that runs on it.
Supplemental Material
Index Terms
Why you should(n't) build your own game engine
Recommendations
Towards a Constructionist Serious Game Engine
CompSysTech '16: Proceedings of the 17th International Conference on Computer Systems and Technologies 2016Game developers have been using commercial game engines to create serious games. The development of serious game is a process that requires game and instructional design. Constructionist environments and games are becoming more popular in the last years ...




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