ABSTRACT
In Walt Disney Animation Studio's 57th animated feature Ralph Breaks the Internet, the vastness of the internet is imagined as a bustling city where websites are buildings, Netizen characters represent algorithms, and Net Users travel from site to site. The enormous scope of bringing the world of the internet to life required the Crowds department to rethink how we go about populating our scenes. We extended the Zootopia Crowd Pipeline [El-Ali et al. 2016] to support pose reuse based on level-of-detail, and developed a procedural workflow to populate the world with millions of agents and efficiently render only those visible to camera.
- Moe El-Ali, Le Tong, Josh Richards, Tuan Nguyen, Alberto Luceno Ros, and Norman Moses Joseph. 2016. Zootopia Crowd Pipeline. In ACM SIGGRAPH 2016 Talks (SIGGRAPH '16). ACM, New York, NY, USA, Article 59, 2 pages. Google Scholar
Digital Library
- Martin Treiber, Ansgar Hennecke, and Dirk Helbing. 2000. Congested traffic states in empirical observations and microscopic simulations. Phys. Rev. E 62 (Aug 2000), 1805--1824. Issue 2.Google Scholar
Cross Ref
Index Terms
Optimizing large scale crowds in ralph breaks the internet
Recommendations
Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”
SIGGRAPH '21: ACM SIGGRAPH 2021 TalksWalt Disney Animation Studios’ 59th film “Raya and the Last Dragon” takes place in the fantasy world of Kumandra. We look at the challenges of casting and choreographing diverse people, creatures, and props to bring a varied spectrum of cultures and ...
Dressed for saving the day: finer details for garment shading on Incredibles 2
SIGGRAPH '18: ACM SIGGRAPH 2018 TalksOn Incredibles 2 the characters shading team was tasked with creating the look for both reality-based clothes reminiscent of the 1950's era as well as creatively styled superhero suits. A major design goal was to add details in whatever ways possible to ...
Conservative visibility preprocessing using extended projections
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniquesVisualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently computes potentially visible geometry for volumetric viewing cells. We introduce ...




Comments