ABSTRACT
Recent advances in head-mounted displays (HMDs) provide new levels of immersion by delivering imagery straight to human eyes. The high spatial and temporal resolution requirements of these displays pose a tremendous challenge for real-time rendering and video compression. Since the eyes rapidly decrease in spatial acuity with increasing eccentricity, providing high resolution to peripheral vision is unnecessary. Upcoming VR displays provide real-time estimation of gaze, enabling gaze-contingent rendering and compression methods that take advantage of this acuity falloff. In this setting, special care must be given to avoid visible artifacts such as a loss of contrast or addition of flicker.
Supplemental Material
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