ABSTRACT
We introduce a sampler that generates per-pixel samples achieving high visual quality thanks to two key properties related to the Monte Carlo errors that it produces. First, the sequence of each pixel is an Owen-scrambled Sobol sequence that has state-of-the-art convergence properties. The Monte Carlo errors have thus low magnitudes. Second, these errors are distributed as a blue noise in screen space. This makes them visually even more acceptable. Our sampler is lightweight and fast. We implement it with a small texture and two xor operations. Our supplemental material provides comparisons against previous work for different scenes and sample counts.
Supplemental Material
References
- Iliyan Georgiev and Marcos Fajardo. 2016. Blue-noise dithered sampling. In ACM SIGGRAPH 2016 Talks. ACM, 35. Google Scholar
Digital Library
- Thomas Kollig and Alexander Keller. 2002. Efficient multidimensional sampling. In Computer Graphics Forum, Vol. 21. Wiley Online Library, 557--563.Google Scholar
- Art B Owen. 1998. Scrambling Sobol' and Niederreiter-Xing Points. Journal of complexity 14, 4 (1998), 466--489. Google Scholar
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