ABSTRACT
A key challenge of volumetric displays is presenting a 3D scene as if naturally existed in the physical space. However, the displayable scenes are limited because current volumetric displays do not have a substantial depth reconstruction capability to show scenes with significant depth. In this talk, we propose a dynamic depth compression method that modifies the 3D geometries of presented scenes while considering changes to the spectator's view point such that entire scenes are fitted within a smaller depth range while maintaining the perceptual quality. Extensive depth compression induces a feeling of unnaturalness in viewers, but the results of an evaluation experiment using a volumetric display simulator indicated that a depth of just 10 cm was needed to show scenes that originally had about 50 m without an unacceptable feeling of unnaturalness. We applied our method to a real volumetric display and validated our findings through an additional user study. The results suggest that our method works well as a virtual extender of a volumetric display's depth reconstruction capability, enabling hundreds of times larger depth reconstruction than that of current volumetric displays.
Supplemental Material
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Cross Ref
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Digital Library
- M. Lang, A. Hornung, O. Wang, S. Poulakos, A. Smolic, and M. Gross. 2010. Nonlinear Disparity Mapping for Stereoscopic 3D. ACM Trans. Graph. 29, 4, Article 75 (July 2010), 75:1--75:10 pages. Google Scholar
Digital Library
- Y. Sawahata and T. Morita. 2018. Estimating Depth Range Required for 3-D Displays to Show Depth-Compressed Scenes Without Inducing Sense of Unnaturalness. IEEE Trans. Broadcast. 64, 2 (June 2018), 488--497.Google Scholar
Cross Ref
Index Terms
Depth boost: extended depth reconstruction capability on volumetric display
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