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Building modern VFX infrastructure

Published:28 July 2019Publication History

ABSTRACT

In order to meet the rapidly evolving needs of the VFX industry, studios need to be able to adapt and upgrade quickly. However, the infrastructure stack at most companies is complex, usually set up over a number of years with significant customizations and proprietary software. Maintaining this stack requires dedicated teams. Upgrades can take months and are usually fraught with risk.

The engineering team at MPC drastically reduced this time to deployment from months to a few days by using cloud native solutions. Built on a foundation of microservices, the infrastructure stack provides an asset management system, storage, sync and compute capabilities. Within the first year it was deployed across two sites in different timezones, supporting up to 200 artists. Thus proving the ability for VFX studios to scale rapidly.

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References

  1. Jozef Van Eenbergen. 2014. Amanda: A New Generation of Distributed Services Framework (EuroPython'14). https://archive.org/details/EuroPython_2014_zWSMQ8epGoogle ScholarGoogle Scholar
  2. Daniel Hall. 2013. Ansible Configuration Management. Packt Publishing. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Kelsey Hightower, Brendan Burns, and Joe Beda. 2017. Kubernetes: Up and Running Dive into the Future of Infrastructure (1st ed.). O'Reilly Media, Inc. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Sreenivas Makam. 2016. Mastering CoreOS. Packt Publishing. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
    July 2019
    143 pages
    ISBN:9781450363174
    DOI:10.1145/3306307

    Copyright © 2019 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 28 July 2019

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    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

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