ABSTRACT
In Avengers: Endgame we wanted to improve the physical accuracy of our simulations and level of artistic control for the look of our combustion simulations, i.e. explosions, grenades and fire. Our in-house Simulation RnD department developed an improved combustion solver, internally referred as Combustion 2. This paper will focus on some of the technical aspects of the fluid solver, however the presentation will pivot more towards the production work related to its adoption on Avengers: Endgame.
Index Terms
Avengers: Endgame, a new approach for combustion simulations
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