Abstract
We propose a robust 2D meshing algorithm, TriWild, to generate curved triangles reproducing smooth feature curves, leading to coarse meshes designed to match the simulation requirements necessary by applications and avoiding the geometrical errors introduced by linear meshes. The robustness and effectiveness of our technique are demonstrated by batch processing an SVG collection of 20k images, and by comparing our results against state of the art linear and curvilinear meshing algorithms. We demonstrate for our algorithm the practical utility of computing diffusion curves, fluid simulations, elastic deformations, and shape inflation on complex 2D geometries.
Supplemental Material
Available for Download
Implementation of the algorithm described in "TriWild: Robust Triangulation With Curve Constraints", by Yixin Hu, Teseo Schneider, Xifeng Gao, Qingnan Zhou, Alec Jacobson, Denis Zorin, Daniele Panozzo. ACM Transactions on Graphics (SIGGRAPH 2019).The code is also available on GitHub: https://github.com/wildmeshing/TriWild
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Index Terms
TriWild: robust triangulation with curve constraints
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