skip to main content
research-article
Public Access

Physically-based statistical simulation of rain sound

Published:12 July 2019Publication History
Skip Abstract Section

Abstract

A typical rainfall scenario contains tens of thousands of dynamic sound sources. A characteristic of the large-scale scene is the strong randomness in raindrop distribution, which makes it notoriously expensive to synthesize such sounds with purely physical methods. Moreover, the raindrops hitting different surfaces (liquid or various solids) can emit distinct sounds, for which prior methods with unified impact sound models are ill-suited.

In this paper, we present a physically-based statistical simulation method to synthesize realistic rain sound, which respects surface materials. We first model the raindrop sound with two mechanisms, namely the initial impact and the subsequent pulsation of entrained bubbles. Then we generate material sound textures (MSTs) based on a specially designed signal decomposition and reconstruction model. This allows us to distinguish liquid surface with bubble sound and different solid surfaces with MSTs. Furthermore, we build a basic rain sound (BR-sound) bank with the proposed raindrop sound clustering method based on a statistical model, and design a sound source activator for simulating spatial propagation in an efficient manner. This novel method drastically decreases the computational cost while producing convincing sound results. Various experiments demonstrate the effectiveness of our sound simulation model.

Skip Supplemental Material Section

Supplemental Material

papers_530.mp4

References

  1. C. Cao, Z. Ren, C. Schissler, D. Manocha, and K. Zhou. 2016. Interactive sound propagation with bidirectional path tracing. ACM Transactions on Graphics 35, 6 (2016), 180:1--180:11. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. J.N. Chadwick and D.L. James. 2011. Animating fire with sound. ACM Transactions on Graphics 30, 4 (2011), 84:1--84:8. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. H. Cheng and S. Liu. 2019. Haptic force guided sound synthesis in multisensory virtual reality (VR) simulation for rigid-fluid interaction. In Proceedings of IEEE VR. 1--9.Google ScholarGoogle Scholar
  4. P.R. Cook. 1997. Physically informed sonic modeling (PHISM): Synthesis of percussive sounds. Computer Music Journal 21, 3 (1997), 38--49.Google ScholarGoogle ScholarCross RefCross Ref
  5. P.R. Cook. 2002. Modeling bill's gait: Analysis and parametric synthesis of walking sounds. In Proceedings of Audio Engineering Society Conference. 73--78.Google ScholarGoogle Scholar
  6. N. Dingle and Y. Lee. 1972. Terminal fallspeeds of raindrops. Journal of Applied Meteorology 11, 5 (1972), 877--879.Google ScholarGoogle ScholarCross RefCross Ref
  7. K.V.D. Doel. 2005. Physically-based models for liquid sounds. ACM Transactions on Applied Perception 2, 4 (2005), 534--546. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. K. Dragomiretskiy and D. Zosso. 2014. Variational mode decomposition. IEEE Transactions on Signal Processing 62, 3 (2014), 531--544. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. A. Farnell. 2010. Designing Sound. The MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. G.J. Franz. 1959. Splashes as sources of sound in liquids. Journal of the Acoustical Society of America 31, 8 (1959), 1080--1096.Google ScholarGoogle ScholarCross RefCross Ref
  11. Y.P. Guo and J.F. Williams. 1991. A theoretical study on drop impact sound and rain noise. Journal of Fluid Mechanics 227 (1991), 345--355.Google ScholarGoogle ScholarCross RefCross Ref
  12. M. S. Howe and N. A. A. Hagen. 2011. On the impact noise of a drop falling on water. Journal of Sound and Vibration 330, 4 (2011), 625--635.Google ScholarGoogle ScholarCross RefCross Ref
  13. N.E. Huang, Z. Shen, S.R. Long, M.C. Wu, H.H. Shi, Q. Zheng, N.C. Yen, C.T. Chi, and H.H. Liu. 1998. The empirical mode decomposition and the Hilbert spectrum for nonlinear and non-stationary time series analysis. 454, 1971 (1998), 903--995.Google ScholarGoogle Scholar
  14. P.W. Jacobus. 1991. Underwater sound radiation from large raindrops. Technical Report. Naval Postgraduate School Monterey CA.Google ScholarGoogle Scholar
  15. T.R. Langlois, C. Zheng, and D.L. James. 2016. Toward animating water with complex acoustic bubbles. ACM Transactions on Graphics 35, 4 (2016), 95:1--95:13. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. T. Leighton. 1994. The acoustic bubble. Academic press.Google ScholarGoogle Scholar
  17. T. Lentz, D. Schröder, M. Vorländer, and I. Assenmacher. 2007. Virtual reality system with integrated sound field simulation and reproduction. EURASIP Journal on Advances in Signal Processing 2007, 1 (2007), 1--19. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. S. Liu and Z. Yu. 2015. Sounding fire for immersive virtual reality. Virtual Reality 19, 3--4 (2015), 291--302. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. M.S. Longuet-Higgins. 1990. An analytic model of sound production by raindrops. Fluid Mechanics 214 (1990), 395--410.Google ScholarGoogle ScholarCross RefCross Ref
  20. J.S. Marshall and W.M.K. Palmer. 1948. The distribution of raindrops with size. Journal of Meteorology 5 (1948), 165--166.Google ScholarGoogle ScholarCross RefCross Ref
  21. H. Medwin, J.A. Nystuen, P.W. Jacobus, L.H. Ostwald, and D.E. Snyder. 1992. The anatomy of underwater rain noise. Journal of the Acoustical Society of America 92, 3 (1992), 1613--1623.Google ScholarGoogle ScholarCross RefCross Ref
  22. R. Mehra, N. Raghuvanshi, L. Antani, A. Chandak, S. Curtis, and D. Manocha. 2013. Wave-based sound propagation in large open scenes using an equivalent source formulation. ACM Transactions on Graphics 32, 2 (2013), 19:1--19:13. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. M. Minnaert. 1933. On musical air-bubbles and the sounds of running water. Philosophical Magazine 16, 104 (1933), 235--248.Google ScholarGoogle Scholar
  24. A. Misra, P. R. Cook, and G. Wang. 2006. TAPESTREA: sound scene modeling by example. In Proceedings of SIGGRAPH Sketches. 177. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. W. Moss, H. Yeh, J.M. Hong, M.C. Lin, and D. Manocha. 2010. Sounding liquids: Automatic sound synthesis from fluid simulation. ACM Transactions on Graphics 29, 3 (2010), 21:1--21:13. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. J.A. Nystuen. 1986. Rainfall measurements using underwater ambient noise. Journal of the Acoustical Society of America 79, 4 (1986), 972--982.Google ScholarGoogle ScholarCross RefCross Ref
  27. J.A. Nystuen. 1991. Ambient sound in the ocean produced by heavy precipitation and the subsequent predictability of rainfall rate. Journal of the Acoustical Society of America 90, 4 (1991), 2301.Google ScholarGoogle ScholarCross RefCross Ref
  28. L. Peltola, C. Erkut, P.R. Cook, and V. Valimaki. 2007. Synthesis of hand clapping sounds. IEEE Transactions on Audio, Speech, and Language Processing 15, 3 (2007), 1021--1029. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. A. Prosperetti, L.A. Crum, and H.C. Pumphrey. 1989. The underwater noise of rain. Journal of Geophysical Research Oceans 94, C3 (1989), 3255--3259.Google ScholarGoogle ScholarCross RefCross Ref
  30. H.C. Pumphrey, L.A. Crum, and L. Bjørnø. 1989. Underwater sound produced by individual drop impacts and rainfall. Journal of the Acoustical Society of America 85, 4 (1989), 1518--1526.Google ScholarGoogle ScholarCross RefCross Ref
  31. H.C. Pumphrey and P.A. Elmore. 1990. The entrainment of bubbles by drop impacts. Journal of Fluid Mechanics 220 (1990), 539--567.Google ScholarGoogle ScholarCross RefCross Ref
  32. N. Raghuvanshi and J. Snyder. 2014. Parametric wave field coding for precomputed sound propagation. ACM Transactions on Graphics 33, 4 (2014), 38:1--38:11. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Z. Ren, H. Yeh, and M.C. Lin. 2013. Example-guided physically based modal sound synthesis. ACM Transactions on Graphics 32, 1 (2013), 1:1--1:16. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. C. Roads. 1988. Introduction to granular synthesis. Computer Music Journal 12, 2 (1988), 11--13.Google ScholarGoogle Scholar
  35. C. Schissler, R. Mehra, and D. Manocha. 2014. High-order diffraction and diffuse reflections for interactive sound propagation in large environments. ACM Transactions on Graphics 33, 4 (2014), 39:1--39:12. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. D. Schwarz and N. Schnell. 2010. Descriptor-based sound texture sampling. In Proceedings of International Conference on Sound and Music Computing. 510--515.Google ScholarGoogle Scholar
  37. C.D. Scofield. 1992. Oscillating microbubbles created by water drops falling on fresh and salt water: amplitude, damping and the effects of temperature and salinity. Ph.D. Dissertation. Naval Postgraduate School.Google ScholarGoogle Scholar
  38. G. Strobl, G. Eckel, and D. Rocchesso. 2006. Sound texture modeling: A survey. In Proceedings of International Conference on Sound and Music Computing. 1--7.Google ScholarGoogle Scholar
  39. L.L. Thompson. 2006. A review of finite-element methods for time-harmonic acoustics. Journal of the Acoustical Society of America 20, 3 (2006), 1315--1330.Google ScholarGoogle ScholarCross RefCross Ref
  40. C. Verron and G. Drettakis. 2012. Procedural audio modeling for particle-based environmental effects. In Proceedings of Audio Engineering Society Convention 133.Google ScholarGoogle Scholar
  41. Q. Yin and S. Liu. 2018. Sounding solid combustibles: non-premixed flame sound synthesis for different solid combustibles. IEEE Transactions on Visualization and Computer Graphics 24, 2 (2018), 1179--1189.Google ScholarGoogle ScholarCross RefCross Ref
  42. Z. Zhang, N. Raghuvanshi, J. Snyder, and S. Marschner. 2018. Ambient sound propagation. ACM Transactions on Graphics 37, 6 (2018), 184:1--184:10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. C. Zheng and D.L. James. 2009. Harmonic fluids. ACM Transactions on Graphics 28, 3 (2009), 37:1--37:12. Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. A. Zita. 2003. Computational real-time sound synthesis of rain. Master's thesis. Linköping University.Google ScholarGoogle Scholar

Index Terms

  1. Physically-based statistical simulation of rain sound

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in

      Full Access

      • Published in

        cover image ACM Transactions on Graphics
        ACM Transactions on Graphics  Volume 38, Issue 4
        August 2019
        1480 pages
        ISSN:0730-0301
        EISSN:1557-7368
        DOI:10.1145/3306346
        Issue’s Table of Contents

        Copyright © 2019 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 12 July 2019
        Published in tog Volume 38, Issue 4

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader