skip to main content
10.1145/332040.332466acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article
Free Access

Eye-hand co-ordination with force feedback

Authors Info & Claims
Published:01 April 2000Publication History

ABSTRACT

The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual environment enables normal eye-hand co-ordination skills to be applied. But is it necessary for rapid interaction with 3D objects? A study of rapid hand movements is reported using an apparatus designed so that the user can touch a virtual object in the same place where he or she sees it. A Fitts tapping task is used to assess the effect of both contact with virtual objects and real-time update of the centre of perspective based on the user's actual eye position. A Polhemus tracker is used to measure the user's head position and from this estimate their eye position. In half of the conditions, head tracked perspective is employed so that visual feedback is accurate while in the other half a fixed eye-position is assumed. A Phantom force feedback device is used to make it possible to touch the targets in selected conditions. Subjects were required to change their viewing position periodically to assess the importance of correct perspective and of touching the targets in maintaining eye-hand co-ordination, The results show that accurate perspective improves performance by an average of 9% and contact improves it a further 12%. A more detailed analysis shows the advantages of head tracking to be greater for whole arm movements in comparison with movements from the elbow.

References

  1. 1.Arthur, K. W., Booth, K. S., and Ware, C. (1993). Evaluating 3D Task Performance for Fish Tank virtual Worlds. A CM Transactions on Information Systems, 11(3) 239-265. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2.Boritz, James and Booth, Kellogg S., A Study of Interactive 3D Point Location in a Computer Simulated Virtual Environment, In Proceedings of A CM Symposium on Virtual Reality Software and Technology '97, Lausanne, Switzerland, Sept., pp. 181- 187. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3.Deering, M. (1992). High Resolution Virtual Reality. Proceedings of ACM SIGGRAPH '92, Computer Graphics, 26:2, 195-202. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4.Fitts, P.M. (1954) The information capacity of the human motor system in controlling the amplitude of movement. Journal of Expeimental Psychology, 47(6) 381-391.Google ScholarGoogle ScholarCross RefCross Ref
  5. 5.Graham, E.D. and MacKenzie, C.L. (1996) Physical versus virtual pointing. Proceedings of ACM CHI'96. 292-299. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. 6.Hannaford, B. Wood, L. Guggisberg, b., McAffee, D. and Zack, H. (1989) Performance evaluation of a sixaxis universal force-reflecting hand controller. In Proceedings of the 19th IEEE Conference on Decision and Control. Albuquerque, NM, Dec, 1197-1205.Google ScholarGoogle Scholar
  7. 7.Harris, C. S. (1965). Perceptual adaptation to inverted, reversed, and displaced vision. Psychological Review, 72, 419-444.Google ScholarGoogle ScholarCross RefCross Ref
  8. 8.Held, R., Estanthiou, A. and Green, M. (1966) Adaptation to displaced and delayed visual feedback from the hand. Journal of Experimental Psychology, 72, 887-891.Google ScholarGoogle ScholarCross RefCross Ref
  9. 9.Kubovy, M. (1986) The psychology of perspective and renaissance art. Cambridge University Press.Google ScholarGoogle Scholar
  10. 10.Meek, S.G., Jacobson, S.C., and Goulding, P.P. (1989) Extended physiologic taction, design and evaluation of a proportional force feedback system. Journal of Rehabilitation Research and Development, 2693) 53- 62.Google ScholarGoogle Scholar
  11. 11.MacKenzie, C.L. (1992) Making contact: target surfaces and pointing implements for 3-D kinematics of humans performing a Fitts' task. Society for Neuroscience Abstracts, 18, 515Google ScholarGoogle Scholar
  12. 12.MacKenzie, I.S. (1992) Fitts' Law as a Research and Design tool in human-computer interaction. Human- Computer Interaction, 7(1) 91-139.Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. 13.Pausch, R., Proffitt, D., & Williams, G (1997) Quantifying immersion in virtual reality, ACM SIGGRAPH'97 Conference Proceedings, Computer Graphics. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. 14.Rossetti, Y., Koga, K., and Mano, T., (1993) Prismatic displacement of vision induces transient changes in the timing of eye-hand coordination. Perception and Psychophysics, 54(3) 355-364.Google ScholarGoogle ScholarCross RefCross Ref
  15. 15.Sheridan, T.B. (1992) Telerobotics, Automation and Human Supervisory Control, MIT Press: Cambridge, Mass. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. 16.Tan, H. Z., Srinivasan, M. A., Eberman, B., Cheng, B. (1994). Human Factors for the Design of Force- Reflecting Haptic Interfaces. Dynamic Systems and Control 55:1Google ScholarGoogle Scholar
  17. 17.Ware, C. and Rose, J. (1999) Rotating Virtual Objects with Real Handles, ACM Transactions on Computer- Human Interaction, 6(2) 162-180. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. 18.Ware, C. Arthur, K., and Booth, K.S. (1993) Fish tank virtual reality. In Proceedings of ACM INTERCHI'93, 37-42. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. 19.Ware, C., and Franck, G., Evaluating Stereo and Motion Cues for Visualizing information Nets in Three-Dimension. ACM Transactions on Graphics, 15(2) 121-140. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Eye-hand co-ordination with force feedback

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Conferences
            CHI '00: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
            April 2000
            587 pages
            ISBN:1581132166
            DOI:10.1145/332040

            Copyright © 2000 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 April 2000

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • Article

            Acceptance Rates

            CHI '00 Paper Acceptance Rate72of336submissions,21%Overall Acceptance Rate6,199of26,314submissions,24%

            Upcoming Conference

            CHI '24
            CHI Conference on Human Factors in Computing Systems
            May 11 - 16, 2024
            Honolulu , HI , USA

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader