ABSTRACT
The rapid expansion of availability, affordability and implementation of immersive media technologies in the market place has spawned an increasing interest in integration of design and production methodologies into higher education curriculum, while simultaneously posing a host of challenges to educators when with regards to resources, pedagogy and identifying industry needs. This panel brings together the directors of programs from Texas A&M University, The Ringling College of Art + Design, and Drexel University who have integrated immersive media into existing programs in visualization, as well as launched entire degree programs focused on the teaching design and production methodologies, to share and discuss their experiences with fellow
Index Terms
Approaches for immersive media curriculum implementation
Recommendations
GROOVY ASSIGNMENT: Immersive Dome Projection Media
SIGGRAPH '20: ACM SIGGRAPH 2020 Educator's ForumIn this Groovy Assignment submission, we present an Immersive Dome Projection Assignment that challenges students to create immersive media content designed and formatted for full dome projection experiences. For this assignment, students create ...
Groovy assignment: the VR ride: a cross disciplinary assignment in computer graphics and interactivity
SIGGRAPH '19: ACM SIGGRAPH 2019 Educators ForumIn this Groovy Assignment submission, we present a VR Ride assignment that challenges students to create a fully interactive VR computer graphics experience integrated with a themed ride. For this assignment, a ride is an apparatus that fully supports ...
A Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium and Learning
Technologies like Head Mounted Display (HMD)-based Virtual Reality (VR) and Augmented Reality (AR) have made HMD-based immersive museums possible. To investigate the user acceptance, medium and interaction experience for HMD-based immersive museums, an ...




Comments