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Promoting Player Empathy for People Living with Poverty

Published:17 October 2019Publication History

ABSTRACT

Transformational games, i.e. games that aim to transform their players for the better, are becoming increasingly popular ways to help people engage with difficult topics. In our mobile game, BROKE: The Game (based on an original board game), we strive to transform the way our players view people who live with the condition of poverty and have more empathy for them. In this paper we discuss how we adapted a board game into a mobile game and how we designed empathy promoting mechanics into the experience to help our players better understand what living in poverty is like.

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References

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                cover image ACM Conferences
                CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
                October 2019
                859 pages
                ISBN:9781450368711
                DOI:10.1145/3341215

                Copyright © 2019 Owner/Author

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 17 October 2019

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                Acceptance Rates

                CHI PLAY '19 Extended Abstracts Paper Acceptance Rate51of181submissions,28%Overall Acceptance Rate421of1,386submissions,30%

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