10.1145/3359852.3359933acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicpsprocConference Proceedings
demonstration

Cadavre Exquis: A Motion-Controlled Interactive Film

ABSTRACT

This interactive film, a variation on the surrealist game Cadavre, Exquis, seeks the possibility of subverting the filmic discourse by exploring psychosomatic processes that may give the viewer different perceptions of cinematic time, by providing the possibility of intervening into the narrative in a disruptive way.

References

  1. Breton, André. 1972. Manifestes du surréalisme. Paris, Gallimard.Google ScholarGoogle Scholar
  2. Deleuze, Gilles. 1990. A Imagem-Tempo. São Paulo, Brasiliense.Google ScholarGoogle Scholar
  3. Dainton, Barry. 2010. Time&Space. NY, Routledge.Google ScholarGoogle Scholar
  4. Processing. https://processing.org/ (last accessed June 2019)Google ScholarGoogle Scholar
  5. KinectPV2 library. https://github.com/ThomasLengeling/KinectPV2 (last accessed June 2019)Google ScholarGoogle Scholar
  6. Rich, Elaine A. 2007. Automata, Computability and Complexity: Theory and Applications. NJ, Pearson Prentice-Hall.Google ScholarGoogle Scholar

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader
About Cookies On This Site

We use cookies to ensure that we give you the best experience on our website.

Learn more

Got it!