ABSTRACT
In this poster, we present IWannaPlay, an eye-tracking based Artificial Intelligence (AI) tutoring Chinese chess system. Through ordinary webcams, the IWannaPlay system captures the player's sight and facial expressions to acquire his/her gaze points and emotional status. Combining this information with the game situation, the system intelligently provides AI suggestions with visualizations. With the guidance of the AI, the player can strategize more thoroughly and thus make better decisions, achieving a better training outcome. When playing Chinese chess on IWannaPlay, the system interface displays a real-time game analysis and warns against potentially dangerous pieces within the game. Upon detection of the user's anxiety or after a period of long contemplation, the system intelligently provides graphic visualizations of dynamic multi-step strategies to assist the user in making decisions. We conducted experiments to verify the usability of our system, the user feedback demonstrated that IWannaPlay does provide effective guidance to players.
- Chen, B. N., Chen, J. Y., Chen, J. C., Hsu, T. S., Liu, P., Hsu, S. C. (2009). An Intelligent tutoring system of Chinese chess. In International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems. 350--359.Google Scholar
Digital Library
- Cowie, R., Douglas-Cowie, E., Tsapatsoulis N., Votsis G., Kollias S., Fellenz W., Taylor J. G. (2001). Emotion recognition in human-computer interaction. IEEE Signal processing magazine. 18(1), 32--80.Google Scholar
Cross Ref
- Elephant eye. https://github.com/xqbase/eleeye.Google Scholar
- Face++ emtion recognition api. https://www.faceplusplus.com/emotion-recognition/.Google Scholar
- Face++ gaze recognition api. https://www.faceplusplus.com/gaze-estimation/.Google Scholar
- Huang, M. X., Kwok, T. C., Ngai, G., Chan, S. C., & Leong, H. V. (2016). Building a personalized, auto-calibrating eye tracker from user interactions. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 5169--5179.Google Scholar
Digital Library
- Leventhal, Dennis, A. (1978). The Chess of China. Taipei, Taiwan: Mei Ya Publications.Google Scholar
- Rosch, J. L., Vogel-Walcutt, J. J. (2013). A review of eye-tracking applications as tools for training. Cognition, technology & work, 15(3), 313--327.Google Scholar
- Sadikov, A., Možina, M., Guid, M., Krivec, J., Bratko, I. (2006). Automated chess tutor. In International Conference on Computers and Games, 13--25.Google Scholar
- TianTianXiangQi. https://xiangqi.qq.com/.Google Scholar
Index Terms
IWannaPlay - an eye-tracking based AI tutoring chinese chess system: poster abstract
Recommendations
An Intelligent Tutoring System of Chinese Chess
IEA/AIE '09: Proceedings of the 22nd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems: Next-Generation Applied IntelligenceComputer Chinese chess is an application of artificial intelligence. The playing strength of many Chinese chess programs is at the level of human masters or grandmasters. However, it is not easy for a human player to learn Chinese chess skills from ...
Towards an Intelligent Tutoring System Architecturethat Supports Remedial Tutoring
For successful teaching to take place an intelligent tutoring system has to be able to cope with any student errors that may occur during a tutoring interaction. Remedial tutoring is increasingly viewed as a central part of the overall tutoring process, ...
Eye tracking in naturalistic badminton play: comparing visual gaze pattern strategy in world-rank and amateur player
PETMEI '18: Proceedings of the 7th Workshop on Pervasive Eye Tracking and Mobile Eye-Based InteractionA professional player's expertise rests on the ability to predict action by optimally extracting the opponent's postural cues. Eye tracking (head-mounted system) data in a naturalistic singles badminton play was collected from one professional world-...





Comments