ABSTRACT
We present AR-Pose, a mobile AR app to generate keyframe-based animations of rigged humanoid characters. The smartphone’s positional and rotational degrees of freedom are used for two purposes: (i) as a 3D cursor to interact with inverse kinematic (IK) controllers placed on or near the character’s joints; and (ii) as a virtual camera that enables users to freely move around the character. Through the touch screen, users can activate/deactivate actions such as selecting an IK controller or pressing animation control buttons placed in a hovering 3D panel. By systematically re-positioning and saving the positions of the IK controllers, different poses can be achieved and, therefore, used to generate a 3D animation.
Supplemental Material
- Gokcen Cimen, Christoph Maurhofer, Bob Sumner, and Martin Guay. 2018. Ar poser: Automatically augmenting mobile pictures with digital avatars imitating poses. In 12th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing.Google Scholar
- Ye Pan and Kenny Mitchell. 2020. PoseMMR: a collaborative mixed reality authoring tool for character animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 759–760.Google Scholar
Cross Ref
- Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, and Rainer Malaka. 2012. The animation loop station: near real-time animation production. In International Conference on Entertainment Computing. Springer, 469–472.Google Scholar
Digital Library
Index Terms
From A-Pose to AR-Pose: Animating Characters in Mobile AR
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