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abstract

HoloVista: Designing for Immersion: Using a mobile app to simulate an alternate reality

Published:06 August 2021Publication History

ABSTRACT

HoloVista is a mixed reality social media simulator game reminiscent of a near-future Instagram. Players experience a week in our protagonist Carmen’s life through the places she goes, the objects she photographs, the thoughts she shares on social media, and her chats with friends. Every time Carmen travels to a new location in the story, players access a virtual camera, which allows them to view the game’s environments in full 360°, finding and photographing significant objects. By taking photos and solving puzzles, players learn a secret that Carmen has been running since childhood.

Our goal was to create an immersive mobile XR experience with no peripherals. To achieve this, we relied on interaction design and narrative. Leveraging the phone’s gyroscope and accelerometer, we gave players a sense of presence within a fictional space by letting them use the same motions/gestures to explore it as they would when examining a real-life scene through the game’s camera. In this way, HoloVista engages the proprioception area of the brain, making people feel as though they are physically present in the world we have built. In this document, we explore several of our techniques for player immersion.

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Supplemental Material

3450415.3466172_HoloVista_LaunchTrailer.mp4

Supplementary video

3450415.3466172_MesmerAndBraid_ARG_Overview.mp4

Supplementary video

3450415.3466172.mp4

Presentation video.

References

  1. Chun-Ting Hsu, Markus Conrad, and Arthur M. Jacobs. 2014. Fiction feelings in Harry Potter. NeuroReport 25, 17 (Dec. 2014), 1356–1361. https://doi.org/10.1097/WNR.0000000000000272Google ScholarGoogle ScholarCross RefCross Ref
  2. Mark Raymond Mine. 1997. Exploiting Proprioception in Virtual-Environment Interaction. Ph.D. Dissertation. Chapel Hill.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '21: ACM SIGGRAPH 2021 Appy Hour
    August 2021
    18 pages
    ISBN:9781450383585
    DOI:10.1145/3450415

    Copyright © 2021 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 6 August 2021

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