skip to main content
10.1145/3450549.3464415acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
abstract

VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques

Published:11 August 2021Publication History

ABSTRACT

Media technologies, such as virtual reality (VR), have begun to revolutionize. Consequently, the seamless presentation of media, such as animation, film, and games, has developed remarkably. This integration of advanced media and experiences into the educational environment offers great potential[Mones 2017]. In a similar vein, we believe that such integration leads to the revitalization of the entire industry, which allows students who have a background in traditional hand-drawn methods of expression practice using advanced media and develop their skills. In this submission, we present a drawing expression challenge in 360 degrees of space to students with background in traditional painting. To ensure that this assignment is free of technical hurdles, no game engines or VR painting applications will be used. Only paper, art materials, and common painting and video editing software will be used by the students to complete the assignment. Figure 1 shows the examples of VR animation by students.

Skip Supplemental Material Section

Supplemental Material

3450549.3464415.mp4

References

  1. Barbara Mones. 2017. Before and after AR/VR: Empowering Paradigm Shifts in Education. In SIGGRAPH Asia 2017 Symposium on Education (Bangkok, Thailand) (SA ’17). Association for Computing Machinery, New York, NY, USA, Article 11, 2 pages. https://doi.org/10.1145/3134368.3151011Google ScholarGoogle ScholarDigital LibraryDigital Library

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    SIGGRAPH '21: ACM SIGGRAPH 2021 Educators Forum
    August 2021
    265 pages
    ISBN:9781450383639
    DOI:10.1145/3450549

    Copyright © 2021 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 11 August 2021

    Check for updates

    Qualifiers

    • abstract
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%
  • Article Metrics

    • Downloads (Last 12 months)27
    • Downloads (Last 6 weeks)5

    Other Metrics

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format