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abstract

Photogrammetry for a Virtual Reality Nature Scene

Published:11 August 2021Publication History

ABSTRACT

This groovy graphics assignment introduces students to the practice of capturing physical objects in nature using photogrammetry and professional software to prepare them as digital assets for building a virtual reality environment in a real-time game engine. Students are tasked with exploring outside, preferably in a natural setting such as a park, nature trail, or backyard, to find ephemeral objects or areas of interest to capture and use to build a virtual reality nature scene. This assignment inspires students to consider the natural environment as a resource for creating virtual environments while simultaneously challenging them to work with an emerging technique for asset creation. It also exposes students to different software packages while preparing the captured data as 3D models which leads to a deep understanding of the 3D pipeline. Once the assets are prepared and the scene is built, viewing the completed environment in VR may strengthen an appreciation for natural environments by viewing a digital representation with an increased sense of presence.

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '21: ACM SIGGRAPH 2021 Educators Forum
        August 2021
        265 pages
        ISBN:9781450383639
        DOI:10.1145/3450549

        Copyright © 2021 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 11 August 2021

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        Overall Acceptance Rate1,822of8,601submissions,21%
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