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abstract

MIDI usage for modeling and animation in Houdini

Published:06 August 2021Publication History

ABSTRACT

The hands-on workshop for computer graphics professionals introduces the technique and practical implementation of the usage of MIDI devices in Side FX Houdini software as a relatively easy way to supercharge creative workflows. This technique can significantly improve speed and quality of modeling, animation, and creative iteration for Houdini professionals, especially technical artists, and game artists. It can also present the alternative to the random procedural asset generation or work in conjunction with it and improve results from procedural generators. The workshop covers the brief history of MIDI, practical advice on how to choose the appropriate controller for the specific design needs, and overview of built-in Houdini MIDI workflows and presents a customized approach for creating Houdini digital assets for MIDI mapping in Python.

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References

  1. SideFX, 2021. SideFX reference: https://www.sidefx.com/docs/houdini/nodes/chop/midiin.htmlGoogle ScholarGoogle Scholar
  2. Daniel Wigdor and Dennis Wixon. 2011. Brave NUI world: designing natural user interfaces for touch and gesture. Elsevier. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Michael Haverkamp. 2013. Synesthetic Design: Handbook for a Multi-Sensory Approach. Birkhäuser. https://doi.org/10.1515/9783034611688Google ScholarGoogle ScholarCross RefCross Ref

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '21: ACM SIGGRAPH 2021 Labs
        July 2021
        16 pages
        ISBN:9781450383691
        DOI:10.1145/3450616

        Copyright © 2021 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 6 August 2021

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