ABSTRACT
The hands-on workshop for computer graphics professionals introduces the technique and practical implementation of the usage of MIDI devices in Side FX Houdini software as a relatively easy way to supercharge creative workflows. This technique can significantly improve speed and quality of modeling, animation, and creative iteration for Houdini professionals, especially technical artists, and game artists. It can also present the alternative to the random procedural asset generation or work in conjunction with it and improve results from procedural generators. The workshop covers the brief history of MIDI, practical advice on how to choose the appropriate controller for the specific design needs, and overview of built-in Houdini MIDI workflows and presents a customized approach for creating Houdini digital assets for MIDI mapping in Python.
Supplemental Material
Available for Download
- SideFX, 2021. SideFX reference: https://www.sidefx.com/docs/houdini/nodes/chop/midiin.htmlGoogle Scholar
- Daniel Wigdor and Dennis Wixon. 2011. Brave NUI world: designing natural user interfaces for touch and gesture. Elsevier. Google Scholar
Digital Library
- Michael Haverkamp. 2013. Synesthetic Design: Handbook for a Multi-Sensory Approach. Birkhäuser. https://doi.org/10.1515/9783034611688Google Scholar
Cross Ref
Index Terms
MIDI usage for modeling and animation in Houdini
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