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Rapid prototyping approach for audio augmented reality user experiences

Published:06 August 2021Publication History

ABSTRACT

Audio consumer devices, such as headphones, are increasingly supporting spatial audio. This opens opportunities for UX designers to explore the design domain of audio-only Augmented Reality (AAR) experiences. The paper documents a hands-on approach to prototyping audio AR with a combination of game engine software, headphones, and a smartphone. The approach was delivered at SIGGRAPH2021 in the Labs session format.

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References

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            • Published in

              cover image ACM Conferences
              SIGGRAPH '21: ACM SIGGRAPH 2021 Labs
              July 2021
              16 pages
              ISBN:9781450383691
              DOI:10.1145/3450616

              Copyright © 2021 Owner/Author

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              • Published: 6 August 2021

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