ABSTRACT
We extend Neural Radiance Fields (NeRF) with a cylindrical parameterization that enables rendering photorealistic novel views of 360° outward facing scenes. We further introduce a learned exposure compensation parameter to account for the varying exposure in training images that may occur from casually capturing a scene. We evaluate our method on a variety of 360° casually captured scenes.
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Available for Download
- N. Max. 1995. Optical models for direct volume rendering. IEEE Transactions on Visualization and Computer Graphics 1, 2(1995), 99–108. https://doi.org/10.1109/2945.468400Google Scholar
Digital Library
- Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. 2020. Nerf: Representing scenes as neural radiance fields for view synthesis. In European Conference on Computer Vision. Springer, 405–421.Google Scholar
Digital Library
- Kai Zhang, Gernot Riegler, Noah Snavely, and Vladlen Koltun. 2020. NeRF++: Analyzing and Improving Neural Radiance Fields. arxiv:2010.07492 [cs.CV]Google Scholar
Index Terms
View Synthesis In Casually Captured Scenes Using a Cylindrical Neural Radiance Field With Exposure Compensation
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