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Global Illumination-Aware Color Remapping with Fidelity for Texture Values

Published:06 August 2021Publication History

ABSTRACT

Our aim is to convert an object’s appearance to an arbitrary color considering the light scattering in the entire scene, which is often called the global illumination. Existing stylization methods convert the color of an object with a 1-dimensional texture for 3-dimensional computer graphics to reproduce a typical style used in illustrations and cel animations. However, they cannot express global illumination effects such as color bleedings and soft shadows. We propose a method to compute the global illumination and convert the shading to an arbitrary color. It consists of subpath tracing from the eye to the object, and radiance estimation on the object. The radiance is stored and used later to convert its color. The method reproduces reflections in other objects with the converted color. As a result, we can convert the color of illumination effects such as soft shadows and refractions.

References

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          • Published in

            cover image ACM Conferences
            SIGGRAPH '21: ACM SIGGRAPH 2021 Posters
            August 2021
            90 pages
            ISBN:9781450383714
            DOI:10.1145/3450618

            Copyright © 2021 Owner/Author

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 6 August 2021

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