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A Hybrid 2D-3D Tangible Interface for Virtual Reality

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Published:06 August 2021Publication History

ABSTRACT

Virtual Reality (VR) controllers are widely used for easy object selection and manipulation as a primary 3D input method in the virtual environment. Mobile devices with touchscreens like smartphones or tablets provide precise 2D tangible inputs. This research combines a VR controller and a touch-based smartphone to create a novel hybrid 2D-3D interface for enhanced VR interaction. We present the interface design and its implementation and also demonstrate four featured scenarios with the hybrid interface.

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References

  1. Ghassem Alaee, Amit P Deasi, Lourdes Pena-Castillo, Edward Brown, and Oscar Meruvia-Pastor. 2018. A user study on augmented virtuality using depth sensing cameras for near-range awareness in immersive vr. In IEEE VR’s 4th Workshop on Everyday Virtual Reality (WEVR 2018), Vol. 10.Google ScholarGoogle Scholar
  2. Huidong Bai, Li Zhang, Jing Yang, and Mark Billinghurst. 2021. Bringing full-featured mobile phone interaction into virtual reality. Computers & Graphics 97(2021), 42–53. https://doi.org/10.1016/j.cag.2021.04.004Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Amit P Desai, Lourdes Pena-Castillo, and Oscar Meruvia-Pastor. 2017. A Window to Your Smartphone: Exploring Interaction and Communication in Immersive VR with Augmented Virtuality. In 2017 14th Conference on Computer and Robot Vision (CRV). 217–224. https://doi.org/10.1109/CRV.2017.16Google ScholarGoogle Scholar
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  5. Li Zhang, Huidong Bai, Mark Billinghurst, and Weiping He. 2020. Is This My Phone? Operating a Physical Smartphone in Virtual Reality. In SIGGRAPH Asia 2020 XR(SA ’20). Article 12, 2 pages. https://doi.org/10.1145/3415256.3421499Google ScholarGoogle Scholar

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '21: ACM SIGGRAPH 2021 Posters
      August 2021
      90 pages
      ISBN:9781450383714
      DOI:10.1145/3450618

      Copyright © 2021 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 August 2021

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      • poster
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate1,822of8,601submissions,21%

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