ABSTRACT
Virtual Reality (VR) controllers are widely used for easy object selection and manipulation as a primary 3D input method in the virtual environment. Mobile devices with touchscreens like smartphones or tablets provide precise 2D tangible inputs. This research combines a VR controller and a touch-based smartphone to create a novel hybrid 2D-3D interface for enhanced VR interaction. We present the interface design and its implementation and also demonstrate four featured scenarios with the hybrid interface.
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Available for Download
- Ghassem Alaee, Amit P Deasi, Lourdes Pena-Castillo, Edward Brown, and Oscar Meruvia-Pastor. 2018. A user study on augmented virtuality using depth sensing cameras for near-range awareness in immersive vr. In IEEE VR’s 4th Workshop on Everyday Virtual Reality (WEVR 2018), Vol. 10.Google Scholar
- Huidong Bai, Li Zhang, Jing Yang, and Mark Billinghurst. 2021. Bringing full-featured mobile phone interaction into virtual reality. Computers & Graphics 97(2021), 42–53. https://doi.org/10.1016/j.cag.2021.04.004Google Scholar
Digital Library
- Amit P Desai, Lourdes Pena-Castillo, and Oscar Meruvia-Pastor. 2017. A Window to Your Smartphone: Exploring Interaction and Communication in Immersive VR with Augmented Virtuality. In 2017 14th Conference on Computer and Robot Vision (CRV). 217–224. https://doi.org/10.1109/CRV.2017.16Google Scholar
- Tomomi Takashina, Mika Ikeya, Tsutomu Tamura, Makoto Nakazumi, Tatsushi Nomura, and Yuji Kokumai. 2018. Real-Virtual Bridge: Operating Real Smartphones from the Virtual World(ISS ’18). 449–452. https://doi.org/10.1145/3279778.3279921Google Scholar
- Li Zhang, Huidong Bai, Mark Billinghurst, and Weiping He. 2020. Is This My Phone? Operating a Physical Smartphone in Virtual Reality. In SIGGRAPH Asia 2020 XR(SA ’20). Article 12, 2 pages. https://doi.org/10.1145/3415256.3421499Google Scholar
Index Terms
A Hybrid 2D-3D Tangible Interface for Virtual Reality
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