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Pockets: User-Assigned Menus Based on Physical Buttons for Virtual Environments

Published:06 August 2021Publication History

ABSTRACT

We present Pockets, a simple means of organizing and carrying 3D tools and other objects in virtual environments. Previous examples exist of using 3D tools with visually obvious affordances in virtual immersive environments instead of more traditional menus, however, in these applications a 2D menu is still necessary to select 3D tools from. Pockets make use of a belt with physical buttons, that objects can be assigned to. The Pockets design not only enables users to use their muscle memory to store and retrieve objects, thereby making tool use more efficient, but also solves the occlusion problem associated with state of the art approaches such as 2D menus tied to the body or to world space.

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '21: ACM SIGGRAPH 2021 Posters
      August 2021
      90 pages
      ISBN:9781450383714
      DOI:10.1145/3450618

      Copyright © 2021 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 August 2021

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