ABSTRACT
Using a commercial terrain engine [Englert 2012], we show how to model the complex surface of asteroid (101955) Bennu [Science 1999] with a hybrid approach that combines digital elevation models with static and dynamic displacement. Then we show how to adapt tri-planar material mapping (TRIMAP) to the curvature of planetary bodies, in order to effectively avoid all inherent texturing artefacts.
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Digital Library
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Digital Library
- Michael C. Nolan, Christopher Magri, Ellen S. Howell, Lance A.M. Benner, Jon D. Giorgini, Carl W. Hergenrother, R. Scott Hudson, Dante S. Lauretta, Jean-Luc Margot, Steven J. Ostro, and Daniel J. Scheeres. 2013. Shape model and surface properties of the OSIRIS-REx target Asteroid (101955) Bennu from radar and lightcurve observations. Icarus 226, 1 (2013), 629–640. https://doi.org/10.1016/j.icarus.2013.05.028Google Scholar
Cross Ref
- Mengqi Peng, Jun Xing, and Li-Yi Wei. 2018. Autocomplete 3D Sculpting. ACM Trans. Graph. 37, 4, Article 132 (July 2018), 15 pages. https://doi.org/10.1145/3197517.3201297Google Scholar
Digital Library
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- Sebastian Weiss, Florian Bayer, and Rüdiger Westermann. 2020. Triplanar Displacement Mapping for Terrain Rendering. In 41st Annual Conference of the European Association for Computer Graphics, Eurographics 2020 - Short Papers, Norrköping, Sweden, May 25-29, 2020 [online only], Alexander Wilkie and Francesco Banterle (Eds.). Eurographics Association, 53–56. https://doi.org/10.2312/egs.20201016Google Scholar
Index Terms
Modeling Asteroid (101955) Bennu as a Real-time Terrain
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