ABSTRACT
Sculpting character deformations that stay on-model for an arbitrary pose is a non-trivial task. Example based methods are desirable, depending on how few sculpted examples they require. After experimenting with various methods, we find the results are lacking from an artistic point of view. The core problem comes down to a matter of Pose-weight Interpolation, for which we present a novel, artist-friendly solution, Constrained Weight Smoothing. CWS computes Pose-weights on an n-dimensional mesh in pose-space such that weights for an arbitrary pose can be evaluated in O(1) time.
Supplemental Material
- Julien Cohen Bengio and Rony Goldenthal. 2013. Simplicial Interpolation for Animating the Hulk. In ACM SIGGRAPH 2013 Talks(SIGGRAPH ’13). ACM, New York, NY, USA, Article 7, 1 pages. https://doi.org/10.1145/2504459.2504468Google Scholar
- Mathieu Desbrun, Mark Meyer, Peter Schröder, and Alan H. Barr. 1999. Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow. In Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’99). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 317–324. https://doi.org/10.1145/311535.311576Google Scholar
Digital Library
- Leif Kobbelt, Swen Campagna, Jens Vorsatz, and Hans-Peter Seidel. 1998. Interactive Multi-resolution Modeling on Arbitrary Meshes. In Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’98). ACM, New York, NY, USA, 105–114. https://doi.org/10.1145/280814.280831Google Scholar
Digital Library
- Gene S. Lee. 2009. Evaluation of the Radial Basis Function Space. In ACM SIGGRAPH ASIA 2009 Sketches (Yokohama, Japan) (SIGGRAPH ASIA ’09). ACM, New York, NY, USA, Article 42, 1 pages. https://doi.org/10.1145/1667146.1667199Google Scholar
- J. P. Lewis, Matt Cordner, and Nickson Fong. 2000. Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-driven Deformation. In Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’00). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 165–172. https://doi.org/10.1145/344779.344862Google Scholar
Digital Library
- Gabriel Taubin. 1995. A Signal Processing Approach to Fair Surface Design. In Proceedings of the 22Nd Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’95). ACM, New York, NY, USA, 351–358. https://doi.org/10.1145/218380.218473Google Scholar
Digital Library
Index Terms
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations
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