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Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ ”Raya and the Last Dragon”

Published:06 August 2021Publication History

ABSTRACT

The crowds department had to tackle a variety of challenging shots for Walt Disney Animation Studios’ ”Raya and the Last Dragon” such as beetles crawling on top of each other, immense fish simulation or dragon choreography.

In order to handle this level of complexity while keeping a good amount of artistic control, we implemented some effective technical solutions such as the use of anisotropic distances in Position based Dynamics (PBD) and boids simulations, procedural animation layers for fish and dragons or distance integral invariant to detect dragon foot contacts.

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References

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '21: ACM SIGGRAPH 2021 Talks
      July 2021
      116 pages
      ISBN:9781450383738
      DOI:10.1145/3450623

      Copyright © 2021 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 August 2021

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      Overall Acceptance Rate1,822of8,601submissions,21%

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