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NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation

Published:06 August 2021Publication History

ABSTRACT

We introduce a sparse volumetric data structure, dubbed NanoVDB, which is portable to both C++11 and C99 as well as most graphics APIs, e.g. CUDA, OpenCL, OpenGL, WebGL, DirectX 12, OptiX, HLSL, and GLSL. As indicated by its name, NanoVDB is a mini-version of the much bigger OpenVDB library, both in terms of functionality and scope. However, NanoVDB offers one major advantage over OpenVDB, namely support for GPUs. As such it is applicable to both CPU and GPU accelerated simulation and rendering of high-resolution sparse volumes. In fact, it has already been adopted for real-time applications by several commercial renders and digital content creation tools, e.g. Autodesk’s Arnold, Blender, SideFX’s Houdini, and NVIDIA’s Omniverse just to mention a few.

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Supplemental Material

3450623.3464653_Houdini_NanoVDB.mp4

Supplementary videos showcasing adoption of NanoVDB for real-time applications

3450623.3464653.mp4
3450623.3464653_Blender_NanoVDB.mp4

Supplementary videos showcasing adoption of NanoVDB for real-time applications

3450623.3464653_siggraph21talks_27.mp4

Supplementary videos showcasing adoption of NanoVDB for real-time applications

References

  1. Yuanming Hu, Tzu-Mao Li, Luke Anderson, Jonathan Ragan-Kelley, and Frédo Durand. 2019. Taichi: A Language for High-Performance Computation on Spatially Sparse Data Structures. 38, 6 (2019).Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Ken Museth. 2013. VDB: High-resolution Sparse Volumes with Dynamic Topology. ACM Trans. Graph. 32, 3, Article 27 (July 2013), 22 pages. https://doi.org/10.1145/2487228.2487235Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ken Museth. 2014. Hierarchical Digital Differential Analyzer for Efficient Ray-Marching in OpenVDB. Association for Computing Machinery.Google ScholarGoogle Scholar
  4. Michael B. Nielsen and Ken Museth. 2006. Dynamic Tubular Grid: An Efficient Data Structure and Algorithms for High Resolution Level Sets. 26, 3 (2006).Google ScholarGoogle Scholar
  5. Rajsekhar Setaluri, Mridul Aanjaneya, Sean Bauer, and Eftychios Sifakis. 2014. SPGrid: A Sparse Paged Grid Structure Applied to Adaptive Smoke Simulation. 33, 6 (2014).Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '21: ACM SIGGRAPH 2021 Talks
    July 2021
    116 pages
    ISBN:9781450383738
    DOI:10.1145/3450623

    Copyright © 2021 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 6 August 2021

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    • invited-talk
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

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