ABSTRACT
The fantastically realistic environment of Trolls World Tour took a detour into a blistering desert made purely with flecks of glitter. In order to capture the Trolls Glitter Desert experience, we blended the visual expectations of a sand-filled desert with the physical nature of flattened glitter pieces. We found the need to develop mathematical procedurals to integrate with various simulation techniques, and create a hand-drawn keyframe system to choreograph the glitter with 2d artistic control. We built custom USD software with performance increases of almost 10 times native cook times in order to work with the millions of sparkly plastic glitter instances, and integrated it with shaders for our proprietary MoonRay renderer.
- Scott Cegielski. 2017. GlitterFlake Material. Internal, DreamWorks Moonshine.Google Scholar
- George ElKoura, Sebastian Grassia, Sunya Boonyatera, Alex Mohr, Pol Jeremias-Vila, and Matt Kuruc. 2019. A deep dive into universal scene description and hydra. ACM SIGGRAPH 2019, Courses 1 (2019), 1–48. https://doi.org/10.1145/3305366.3328033Google Scholar
Digital Library
- Bill Spitzak. 2018. Stats and Analysis. Retrieved May 26, 2021 from https://github.com/PixarAnimationStudios/USD/pull/723Google Scholar
Index Terms
Trolls World Tour: Desert Bling
Recommendations
Using USD in Pixar’s Digital Backlot
SIGGRAPH '21: ACM SIGGRAPH 2021 TalksAt Pixar we have developed a set of tools to resurrect more than 33,000 previously-unusable set & prop models from our old films to be used as a studio-wide resource for previs, set dressing, cameos, automated testing, shader library development test ...
Shader space navigator: a turbo for an intuitive and effective shading process
SAC '09: Proceedings of the 2009 ACM symposium on Applied ComputingIn this paper, we first point out difficulties faced by CG artists in the shading process: (1) a lot of technical details on shaders required, (2) long rendering time, and (3) repeated cumbersome trial-and-errors. To make them overcome such difficulties,...
Road to New Lighting Workflows
DigiPro '22: The Digital Production SymposiumPixar’s Universal Scene Description (USD) and Hydra combined together to define a scene-description and rendering API to present a view of future interchange and efficient rendering. The industry has embraced this, and integrations have been provided ...




Comments