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Hair Grooming with Imageworks’ Fyber

Published:06 August 2021Publication History

ABSTRACT

Fyber is our new proprietary standalone grooming software solution for hair and fur on all current and upcoming film projects.

It was developed at Sony Picture Imageworks (SPI) to address the need for a faster, more interactive and more artist-friendly tool to generate any kind of hair, ranging from a characters head hair to fully furred animals, with the goal to significantly lower grooming times and an easier learning experience for new artists.

As a node based software, Fyber offers great flexibility to achieve any look an artist might desire while also providing fast visual feedback thanks to its highly multi-threaded computation graph and integrated OpenGL and Arnold viewports.

Fyber’s underlying engine is fully separated from its user interface which allows for a seamless and easy integration into 3rd party applications like Maya and Katana where it can be used to compute hair on the fly or to render it to their respective viewports.

It was first used for SPI’s work on Disney’s Mulan and has replaced our previous grooming solution on all shows ever since.

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '21: ACM SIGGRAPH 2021 Talks
      July 2021
      116 pages
      ISBN:9781450383738
      DOI:10.1145/3450623

      Copyright © 2021 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 August 2021

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      Overall Acceptance Rate1,822of8,601submissions,21%
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