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The Atmosphere of Raya and the Last Dragon

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Published:06 August 2021Publication History

ABSTRACT

The cultures of South-east Asia provided plentiful inspiration for the setting and art direction in Walt Disney Animation Studios’ ”Raya and the Last Dragon”. This fantasy adventure required many unique environments ranging from desert landscapes to tropical forests, each describing rich lighting scenarios paired with the appropriate atmospherics.

Many departments collaborated to create the extensive amount of atmospherics required by such varied and lush locations. Simultaneously, emphasis was placed on making the atmospheric Lighting workflow more efficient. We focused on improvements to allow Lighting artists more flexibility and control over making complicated atmospheric setups without having to request new assets or assistance from the Effects department on every shot. This in turn would save time and relieve significant production strain.

References

  1. Fabian Bauer. 2019. Advances in Real-Time Rendering in Games: Creating the Atmospheric World of Red Dead Redemption 2: A Complete and Integrated Solution. In ACM SIGGRAPH 2019 Courses(Computer Graphics Proceedings, Annual Conference Series). ACM, ACM Press / ACM SIGGRAPH.Google ScholarGoogle Scholar
  2. Marc Bryant, Ian Coony, and Jonathan Garcia. 2017. Moana: Foundation of a Lava Monster. In ACM SIGGRAPH 2017 Talks(Computer Graphics Proceedings, Annual Conference Series). ACM, ACM Press / ACM SIGGRAPH, 1–2.Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Wei-Feng Wayne Huang, Peter Kutz, Yining Karl Li, and Matt Jen-Yuan Chiang. 2021. Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes. In ACM SIGGRAPH 2021 Courses(Computer Graphics Proceedings, Annual Conference Series). ACM, ACM Press / ACM SIGGRAPH.Google ScholarGoogle Scholar
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    • Published in

      cover image ACM Conferences
      SIGGRAPH '21: ACM SIGGRAPH 2021 Talks
      July 2021
      116 pages
      ISBN:9781450383738
      DOI:10.1145/3450623

      Copyright © 2021 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 August 2021

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      • invited-talk
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      • Refereed limited

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      Overall Acceptance Rate1,822of8,601submissions,21%
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