skip to main content
10.1145/3450623.3464678acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
invited-talk

Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method

Published:06 August 2021Publication History

ABSTRACT

The internal structure of hair consists of three layers: the cuticle, the cortex, and the medulla, and there are multiple membrane structures inside the cuticle. Light incident on these subwavelength structures is subject to scattering and interference phenomena, and the reflected highlights vary depending on the viewing angle. This phenomenon of light coloration due to the microstructure is called structural coloring or photonic coloration. It shows a unique specular highlight and determines the magnitude of the specular highlight, which is not observable in the linear optics of CG. In the case of hairs, this structural coloring or photonic coloration occurs in addition to the simple surface reflections and the backscattering lights, which penetrate the hair and are absorbed by the melanin pigment. In the present report, we mainly discuss the effects of the structural coloring first caused by the multi-layered structure in the cuticle region on the hair surface, simulating the electromagnetic field using the NS-FDTD (Non-Standard Finite Difference in Time Domain) method. In addition, we also discuss the backscattering phenomena inside the hair fibers.

Skip Supplemental Material Section

Supplemental Material

3450623.3464678.mp4

References

  1. Benedikt Bitterli. 2016. Rendering resources. https://benedikt-bitterli.me/resources/.Google ScholarGoogle Scholar
  2. James B Cole. 2005. High accuracy nonstandard finite-difference time-domain algorithms for computational electromagnetics: Applications to optics and photonics. Advances in the applications of nonstandard finite difference schemes (2005), 89–189.Google ScholarGoogle Scholar
  3. Stephen R Marschner, Henrik Wann Jensen, Mike Cammarano, Steve Worley, and Pat Hanrahan. 2003. Light scattering from human hair fibers. ACM Transactions on Graphics (TOG) 22, 3 (2003), 780–791.Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Matt Pharr, Wenzel Jakob, and Greg Humphreys. 2016. Physically based rendering: From theory to implementation. Morgan Kaufmann.Google ScholarGoogle Scholar
  5. Kane Yee. 1966. Numerical solution of initial boundary value problems involving Maxwell’s equations in isotropic media. IEEE Transactions on antennas and propagation 14, 3(1966), 302–307.Google ScholarGoogle ScholarCross RefCross Ref

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    SIGGRAPH '21: ACM SIGGRAPH 2021 Talks
    July 2021
    116 pages
    ISBN:9781450383738
    DOI:10.1145/3450623

    Copyright © 2021 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 6 August 2021

    Check for updates

    Qualifiers

    • invited-talk
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%
  • Article Metrics

    • Downloads (Last 12 months)19
    • Downloads (Last 6 weeks)1

    Other Metrics

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format