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Measuring Presence in Virtual Environments: A Survey

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Published:04 October 2021Publication History
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Abstract

The effectiveness of a virtual reality experience is strongly affected by the sense of presence of the users involved. This article reviews the different definitions of presence and the main proposed methods to measure it through the analysis of 1,214 papers published in the past 30 years. From the analysis of 239 user studies, we found that 85.8% used subjective measures, 11.7% used a combination of subjective and objective measures, while 2.5% used only objective measures. We also identified, from the studies reviewed, 29 main factors to evoke presence in virtual environments, grouped into four categories: Engagement, Personal Characteristics, Interaction Fidelity, and Display Fidelity.

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      cover image ACM Computing Surveys
      ACM Computing Surveys  Volume 54, Issue 8
      November 2022
      754 pages
      ISSN:0360-0300
      EISSN:1557-7341
      DOI:10.1145/3481697
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      Publication History

      • Published: 4 October 2021
      • Revised: 1 May 2021
      • Accepted: 1 May 2021
      • Received: 1 July 2020
      Published in csur Volume 54, Issue 8

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