Abstract

Picking numbers is arguably the most frequently performed input task on smartwatches. This paper presents three new methods for picking numbers on smartwatches by performing directional swipes, twisting the wrist, and varying contact force on the screen. Unlike the default number picker, the proposed methods enable users to actively switch between slow-and-steady and fast-and-continuous increments and decrements during the input process. We evaluated these methods in two user studies. The first compared the new methods with the default input stepper method in both stationary and mobile settings. The second compared them for individual numeric values and values embedded in text. In both studies, swipe yielded a significantly faster input rate. Participants also found the method faster, more accurate, and the least mentally and physically demanding compared to the other methods. Accuracy rates were comparable between the methods.
Supplemental Material
- Youngseok Ahn, Sungjae Hwang, HyunGook Yoon, Junghyeon Gim, and Jung-hee Ryu. 2015. BandSense: Pressure-Sensitive Multi-Touch Interaction on a Wristband. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15). ACM, New York, NY, USA, 251--254. https://doi.org/10.1145/2702613.2725441 event-place: Seoul, Republic of Korea.Google Scholar
Digital Library
- Yomna Aly, Alan Yusheng Wu, Cosmin Munteanu, Molly Wei, and Stefania Raimondo. 2016. Spin-lock Gesture Authentication for Mobile Devices. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, MobileHCI 2016. 775--782. https://doi.org/10.1145/2957265.2961863Google Scholar
Digital Library
- Ahmed Sabbir Arif. 2021. Statistical Grounding . In Intelligent Computing for Interactive System Design: Statistics, Digital Signal Processing, and Machine Learning in Practice 1 ed.). Association for Computing Machinery, New York, NY, USA, 59--99. https://doi.org/10.1145/3447404.3447410Google Scholar
Digital Library
- Ahmed Sabbir Arif, Benedikt Iltisberger, and Wolfgang Stuerzlinger. 2011. Extending Mobile User Ambient Awareness for Nomadic Text Entry. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (OzCHI '11). ACM, New York, NY, USA, 21--30. https://doi.org/10.1145/2071536.2071539Google Scholar
Digital Library
- Ahmed Sabbir Arif, Roozbeh Manshaei, Sean Delong, Brien East, Matthew Kyan, and Ali Mazalek. 2016. Sparse Tangibles: Collaborative Exploration of Gene Networks Using Active Tangibles and Interactive Tabletops. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 287--295. https://doi.org/10.1145/2839462.2839500 event-place: Eindhoven, Netherlands.Google Scholar
Digital Library
- Ahmed Sabbir Arif and Ali Mazalek. 2016. A Survey of Text Entry Techniques for Smartwatches. In Human-Computer Interaction. Interaction Platforms and Techniques (Lecture Notes in Computer Science ), , Masaaki Kurosu (Ed.). Springer International Publishing, Cham, 255--267. https://doi.org/10.1007/978--3--319--39516--6_24Google Scholar
- Ahmed Sabbir Arif, Ali Mazalek, and Wolfgang Stuerzlinger. 2014. The Use of Pseudo Pressure in Authenticating Smartphone Users. In Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (MOBIQUITOUS '14). ICST, Brussels, Belgium, 151--160. https://doi.org/10.4108/icst.mobiquitous.2014.257919Google Scholar
Digital Library
- Ahmed Sabbir Arif and Wolfgang Stuerzlinger. 2013. Pseudo-Pressure Detection and Its Use in Predictive Text Entry on Touchscreens. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI '13). ACM, New York, NY, USA, 383--392. https://doi.org/10.1145/2541016.2541024Google Scholar
Digital Library
- Leon Barnard, Ji Soo Yi, Julie A. Jacko, and Andrew Sears. 2005. An Empirical Comparison of Use-in-Motion Evaluation Scenarios for Mobile Computing Devices . International Journal of Human-Computer Studies , Vol. 62, 4 (April 2005), 487--520. https://doi.org/10.1016/j.ijhcs.2004.12.002Google Scholar
Digital Library
- Alex Bellos. 2014. The World's Most Popular Numbers [Excerpt]. https://www.scientificamerican.com/article/most-popular-numbers-grapes-of-math/Google Scholar
- Joanna Bergstrom-Lehtovirta, Antti Oulasvirta, and Stephen Brewster. 2011. The Effects of Walking Speed on Target Acquisition on a Touchscreen Interface. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11). Association for Computing Machinery, Stockholm, Sweden, 143--146. https://doi.org/10.1145/2037373.2037396Google Scholar
Digital Library
- John Brooke. 1996. SUS - a Quick and Dirty Usability Scale . Usability Evaluation in Industry , Vol. 189, 194 (1996), 4--7. https://doi.org/10.1371/journal.pone.0170531Google Scholar
- Caroline Cakebread. 2017. Here's How People Are Using Their Smartwatches . https://www.businessinsider.com/most-used-smartwatch-features-chart-2017--8Google Scholar
- Géry Casiez, Daniel Vogel, Ravin Balakrishnan, and Andy Cockburn. 2008. The Impact of Control-Display Gain on User Performance in Pointing Tasks . Human--Computer Interaction , Vol. 23, 3 (Aug. 2008), 215--250. https://doi.org/10.1080/07370020802278163 Publisher: Taylor & Francis _eprint: https://www.tandfonline.com/doi/pdf/10.1080/07370020802278163.Google Scholar
- Steven J. Castellucci, I. Scott MacKenzie, Mudit Misra, Laxmi Pandey, and Ahmed Sabbir Arif. 2019. TiltWriter: Design and Evaluation of a No-Touch Tilt-Based Text Entry Method for Handheld Devices. In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia (MUM '19). ACM, 1--8. https://doi.org/10.1145/3365610.3365629 Article 7.Google Scholar
Digital Library
- A. Chamberlain and R. Kalawsky. 2004. A Comparative Investigation into Two Pointing Systems for Use with Wearable Computers While Mobile . In Eighth International Symposium on Wearable Computers , Vol. 1. 110--117. https://doi.org/10.1109/ISWC.2004.1 ISSN: 1530-0811.Google Scholar
Digital Library
- Youli Chang, Sehi L'Yi, Kyle Koh, and Jinwook Seo. 2015. Understanding Users' Touch Behavior on Large Mobile Touch-Screens and Assisted Targeting by Tilting Gesture .Association for Computing Machinery, New York, NY, USA, 1499--1508. https://doi.org/10.1145/2702123.2702425Google Scholar
Digital Library
- Xiang 'Anthony' Chen, Tovi Grossman, and George Fitzmaurice. 2014a. Swipeboard: A Text Entry Technique for Ultra-Small Interfaces That Supports Novice to Expert Transitions. In Proceedings of the 27th Annual Acm Symposium on User Interface Software and Technology (UIST '14). ACM, 615--620. https://doi.org/10.1145/2642918.2647354Google Scholar
Digital Library
- Xiang 'Anthony' Chen, Tovi Grossman, Daniel J. Wigdor, and George Fitzmaurice. 2014b. Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). Association for Computing Machinery, New York, NY, USA, 159--168. https://doi.org/10.1145/2556288.2556955Google Scholar
Digital Library
- A. Cockburn, D. Ahlström, and C. Gutwin. 2012. Understanding Performance in Touch Selections: Tap, Drag and Radial Pointing Drag with Finger, Stylus and Mouse . International Journal of Human-Computer Studies , Vol. 70, 3 (March 2012), 218--233. https://doi.org/10.1016/j.ijhcs.2011.11.002Google Scholar
Digital Library
- J Cohen. 1988. Statistical Power Analysis for the Behavioral Sciences 2nd ed.). Lawrence Erlbaum, Hillsdale, NJ, USA. 283 pages. https://doi.org/10.1234/12345678Google Scholar
- Christian Corsten, Marcel Lahaye, Jan Borchers, and Simon Voelker. 2019. ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input . Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19 Chi (2019), 1--12. https://doi.org/10.1145/3290605.3300442Google Scholar
Digital Library
- Christian Corsten, Simon Voelker, Andreas Link, and Jan Borchers. 2018. Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens. In Conference on Human Factors in Computing Systems - Proceedings, Vol. 2018-April. https://doi.org/10.1145/3173574.3174235Google Scholar
Digital Library
- Rajkumar Darbar, Prasanta Kr Sen, and Debasis Samanta. 2016. Presstact: Side Pressure-Based Input for Smartwatch Interaction. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, New York, NY, USA, 2431--2438. https://doi.org/10.1145/2851581.2892436 event-place: San Jose, California, USA.Google Scholar
Digital Library
- Sean DeLong, Ahmed Sabbir Arif, and Ali Mazalek. 2019. Design and Evaluation of Graphical Feedback on Tangible Interactions in a Low-Resolution Edge Display . ACM, 8. https://doi.org/10.1145/3321335.3324954Google Scholar
Digital Library
- Michael Dickens. 2011. Which Numbers are the Most Common? https://mathematicalmulticore.wordpress.com/2011/02/04/which-numbers-are-the-most-common/Google Scholar
- Mark D. Dunlop, Marc Roper, and Gennaro Imperatore. 2017. Text Entry Tap Accuracy and Exploration of Tilt Controlled Layered Interaction on Smartwatches. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '17). Association for Computing Machinery, New York, NY, USA, 1--11. https://doi.org/10.1145/3098279.3098560Google Scholar
Digital Library
- Lisa Eadicicco. 2015. New Details About The Screen For Apple's Next iPhone May Have Just Leaked . https://www.businessinsider.com/iphone-6s-rumors-screen-2015--1Google Scholar
- Brien East, Sean DeLong, Roozbeh Manshaei, Ahmed Arif, and Ali Mazalek. 2016. Actibles: Open Source Active Tangibles. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces - ISS '16. ACM Press, Niagara Falls, Ontario, Canada, 469--472. https://doi.org/10.1145/2992154.2996874Google Scholar
Digital Library
- Angus Graeme Forbes and Tony Fast. [n.d.]. The Natural Materials Browser: Using a Tablet Interface for Exploring Volumetric Materials Science Datasets . ( [n.,d.]), 2.Google Scholar
- Jun Gong, Zheer Xu, Qifan Guo, Teddy Seyed, Xiang 'Anthony' Chen, Xiaojun Bi, and Xing-Dong Yang. 2018. WrisText: One-Handed Text Entry on Smartwatch Using Wrist Gestures. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, 181:1--181:14. https://doi.org/10.1145/3173574.3173755 event-place: Montreal QC, Canada.Google Scholar
Digital Library
- Mitchell Gordon, Tom Ouyang, and Shumin Zhai. 2016. WatchWriter: Tap and Gesture Typing on a Smartwatch Miniature Keyboard with Statistical Decoding. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 3817--3821. https://doi.org/10.1145/2858036.2858242 event-place: San Jose, California, USA.Google Scholar
Digital Library
- Jens Grubert, Matthias Heinisch, Aaron Quigley, and Dieter Schmalstieg. 2015. MultiFi: Multi Fidelity Interaction with Displays On and Around the Body. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Association for Computing Machinery, New York, NY, USA, 3933--3942. https://doi.org/10.1145/2702123.2702331Google Scholar
Digital Library
- Aakar Gupta and Ravin Balakrishnan. 2016. DualKey: Miniature Screen Text Entry via Finger Identification. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). Association for Computing Machinery, San Jose, California, USA, 59--70. https://doi.org/10.1145/2858036.2858052Google Scholar
Digital Library
- Sandra G. Hart. 2006 a. Nasa-Task Load Index (NASA-TLX); 20 Years Later . Proceedings of the Human Factors and Ergonomics Society Annual Meeting , Vol. 50, 9 (Oct. 2006), 904--908. https://doi.org/10.1177/154193120605000909 Publisher: SAGE Publications Inc.Google Scholar
Cross Ref
- Sandra G. Hart. 2006 b. NASA-task Load Index (NASA-TLX); 20 Years Later. In Proceedings of the human factors and ergonomics society annual meeting, Vol. 50. Sage publications Sage CA: Los Angeles, CA, 904--908.Google Scholar
Cross Ref
- Uta Hinrichs and Sheelagh Carpendale. 2011. Gestures in The Wild: Studying Multi-Touch Gesture Sequences on Interactive Tabletop Exhibits. In Conference on Human Factors in Computing Systems - Proceedings. 3023--3032. https://doi.org/10.1145/1978942.1979391Google Scholar
Digital Library
- Jonggi Hong, Seongkook Heo, Poika Isokoski, and Geehyuk Lee. 2015. SplitBoard: A Simple Split Soft Keyboard for Wristwatch-Sized Touch Screens. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 1233--1236. https://doi.org/10.1145/2702123.2702273 event-place: Seoul, Republic of Korea.Google Scholar
Digital Library
- T. Kaaresoja and J. Linjama. 2005. Perception of Short Tactile Pulses Generated by a Vibration Motor in a Mobile Phone. In First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference. 471--472. https://doi.org/10.1109/WHC.2005.103Google Scholar
Digital Library
- Rushil Khurana, Nikola Banovic, and Kent Lyons. 2018. In Only 3 Minutes: Perceived Exertion Limits of Smartwatch Use. In Proceedings of the 2018 ACM International Symposium on Wearable Computers (Singapore, Singapore) (ISWC '18). Association for Computing Machinery, New York, NY, USA, 208--211. https://doi.org/10.1145/3267242.3267285Google Scholar
Digital Library
- Jungsoo Kim, Jiasheng He, Kent Lyons, and Thad Starner. 2007. The Gesture Watch: A Wireless Contact-free Gesture based Wrist Interface. In 2007 11th IEEE International Symposium on Wearable Computers. IEEE, 15--22.Google Scholar
Digital Library
- Andreas Komninos and Mark Dunlop. 2014. Text Input on a Smart Watch . IEEE Pervasive Computing , Vol. 13, 4 (Oct. 2014), 50--58. https://doi.org/10.1109/MPRV.2014.77 Conference Name: IEEE Pervasive Computing.Google Scholar
Cross Ref
- Sven Kratz and Michael Rohs. 2009. HoverFlow: Exploring Around-Device Interaction with Ir Distance Sensors. In Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '09). Association for Computing Machinery, New York, NY, USA, 1--4. https://doi.org/10.1145/1613858.1613912Google Scholar
Digital Library
- Satvik Kulshreshtha and Ahmed Sabbir Arif. 2020. Text Entry Performance on an Expandable Socket Attached Smartphone in Stationary and Mobile Settings. In Advances in Usability and User Experience (Advances in Intelligent Systems and Computing ), Tareq Ahram and Christianne Falcão (Eds.). Springer International Publishing, Cham, 207--217. https://doi.org/10.1007/978--3-030--19135--1_21Google Scholar
- Hiroki Kurosawa, Daisuke Sakamoto, and Tetsuo Ono. 2018. MyoTilt: A Target Selection Method for Smartwatches Using the Tilting Operation and Electromyography. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services . 1--11.Google Scholar
Digital Library
- Luis A. Leiva, Alireza Sahami, Alejandro Catala, Niels Henze, and Albrecht Schmidt. 2015. Text Entry on Tiny QWERTY Soft Keyboards . In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 669--678. https://doi.org/10.1145/2702123.2702388Google Scholar
Digital Library
- James R. Lewis. 2018. The System Usability Scale: Past, Present, and Future . International Journal of Human--Computer Interaction , Vol. 34, 7 (July 2018), 577--590. https://doi.org/10.1080/10447318.2018.1455307Google Scholar
Cross Ref
- O J Lewis, R J Hamshere, and T M Bucknill. 1970. The Anatomy of the Wrist Joint . Journal of Anatomy , Vol. 106, Pt 3 (May 1970), 539--552. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1233428/Google Scholar
- Christian Loclair, Sean Gustafson, and Patrick Baudisch. 2010. PinchWatch: A Wearable Device for One-Handed Microinteractions. In Proceedings of the 12th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '10). Association for Computing Machinery.Google Scholar
- I. Scott MacKenzie. 2013. Human-Computer Interaction: An Empirical Research Perspective first edition ed.). Morgan Kaufmann is an imprint of Elsevier, Amsterdam.Google Scholar
- Meghna Mehta, Ahmed Sabbir Arif, Apurva Gupta, Sean DeLong, Roozbeh Manshaei, Graceline Williams, Manasvi Lalwani, Sanjay Chandrasekharan, and Ali Mazalek. 2016. Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology. In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16). ACM, New York, NY, USA, 129--138. https://doi.org/10.1145/2992154.2992176 event-place: Niagara Falls, Ontario, Canada.Google Scholar
Digital Library
- Mudit Misra, Elena Márquez Segura, and Ahmed Sabbir Arif. 2019. Exploring the Pace of an Endless Runner Game in Stationary and Mobile Settings. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '19 Extended Abstracts ). Association for Computing Machinery, Barcelona, Spain, 543--550. https://doi.org/10.1145/3341215.3356256Google Scholar
Digital Library
- Sachi Mizobuchi, Mark Chignell, and David Newton. 2005. Mobile Text Entry: Relationship Between Walking Speed and Text Input Task Difficulty. In Proceedings of the 7th international conference on Human computer interaction with mobile devices & services (MobileHCI '05). Association for Computing Machinery, Salzburg, Austria, 122--128. https://doi.org/10.1145/1085777.1085798Google Scholar
Digital Library
- Fan Mo and Jia Zhou. 2020. Adapting Smartwatch Interfaces to Hand Gestures During Movements: Offset Models and the C-Shaped Pattern of Tapping . Journal of Ambient Intelligence and Humanized Computing (Sept. 2020). https://doi.org/10.1007/s12652-020-02545--3Google Scholar
- NASA. 1986. NASA Task Load Index (TLX) V 1.0: Paper and Pencil Package. Technical Report. Human Performance Research Group, NASA Ames Research Center, Moffett Field, CA, USA.Google Scholar
- Yusuke Niiro, Marcelo Kallmann, and Ahmed Sabbir Arif. 2019. An Experimental Comparison of Touch and Pen Gestures on a Vertical Display. In Proceedings of the 8th ACM International Symposium on Pervasive Displays (PerDis '19). Association for Computing Machinery, New York, NY, USA, 1--6. https://doi.org/10.1145/3321335.3324936Google Scholar
Digital Library
- Stephen Oney, Chris Harrison, Amy Ogan, and Jason Wiese. 2013. ZoomBoard: A Diminutive Qwerty Soft Keyboard Using Iterative Zooming for Ultra-Small Devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 2799--2802. https://doi.org/10.1145/2470654.2481387 event-place: Paris, France.Google Scholar
Digital Library
- Laxmi Pandey, Azar Alizadeh, and Ahmed Sabbir Arif. 2020. Enabling Predictive Number Entry and Editing on Touchscreen-Based Mobile Devices. In Proceedings of the 2020 Conference on Human Information Interaction and Retrieval (CHIIR '20). Association for Computing Machinery, New York, NY, USA, 13--22. https://doi.org/10.1145/3343413.3377957Google Scholar
Digital Library
- Benjamin Poppinga, Alireza Sahami Shirazi, Niels Henze, Wilko Heuten, and Susanne Boll. 2014. Understanding Shortcut Gestures on Mobile Touch Devices. In Proceedings of the 16th International Conference on Human-Computer Interaction with Mobile Devices & Services (Toronto, ON, Canada) (MobileHCI '14). Association for Computing Machinery, New York, NY, USA, 173--182. https://doi.org/10.1145/2628363.2628378Google Scholar
Digital Library
- Gulnar Rakhmetulla and Ahmed Sabbir Arif. 2020. SwipeRing: Gesture Typing on Smartwatches Using a Segmented Qwerty Around the Bezel . https://openreview.net/forum?id=eVyaNs3sm8aGoogle Scholar
- Daniel Spelmezan, Caroline Appert, Olivier Chapuis, and Emmanuel Pietriga. 2013. Side Pressure for Bidirectional Navigation on Small Devices . (2013). https://doi.org/10.1145/2493190.2493199Google Scholar
Digital Library
- Jessica J Tran, Shari Trewin, Calvin Swart, Bonnie E John, and John C Thomas. 2013. Exploring Pinch and Spread Gestures on Mobile Devices. In MobileHCI 2013 - Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services. 151--160. https://doi.org/10.1145/2493190.2493221Google Scholar
Digital Library
- Theophanis Tsandilas, Caroline Appert, Anastasia Bezerianos, and David Bonnet. 2014. Coordination of Tilt and Touch in One- and Two-Handed Use. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Toronto, Ontario, Canada) (CHI '14). Association for Computing Machinery, New York, NY, USA, 2001--2004. https://doi.org/10.1145/2556288.2557088Google Scholar
Digital Library
- Colton J. Turner, Barbara S. Chaparro, and Jibo He. 2018. Texting While Walking: Is It Possible with a Smartwatch? Journal of Usability Studies , Vol. 13, 2 (Feb. 2018), 94--118.Google Scholar
- Daniel Vogel and Patrick Baudisch. 2007. Shift: A Technique for Operating Pen-Based Interfaces Using Touch. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07). ACM, New York, NY, USA, 657--666. https://doi.org/10.1145/1240624.1240727 event-place: San Jose, California, USA.Google Scholar
Digital Library
- Emily A. Vogels. 2020. About One-in-Five Americans Use a Smart Watch or Fitness Tracker . https://www.pewresearch.org/fact-tank/2020/01/09/about-one-in-five-americans-use-a-smart-watch-or-fitness-tracker/Google Scholar
- Katrin Wolf, Robert Schleicher, and Michael Rohs. 2014. Ergonomic Characteristics of Gestures for Front- and Back-of-Tablets Interaction with Grasping Hands. In MobileHCI 2014 - Proceedings of the 16th ACM International Conference on Human-Computer Interaction with Mobile Devices and Services. 453--458. https://doi.org/10.1145/2628363.2634214Google Scholar
Digital Library
- Chao Xu, Parth H. Pathak, and Prasant Mohapatra. 2015. Finger-Writing with Smartwatch: A Case for Finger and Hand Gesture Recognition Using Smartwatch. In Proceedings of the 16th International Workshop on Mobile Computing Systems and Applications (Santa Fe, New Mexico, USA) (HotMobile '15). Association for Computing Machinery, New York, NY, USA, 9--14. https://doi.org/10.1145/2699343.2699350Google Scholar
Digital Library
- Hui-Shyong Yeo, Juyoung Lee, Andrea Bianchi, and Aaron Quigley. 2016. WatchMI: Pressure Touch, Twist and Pan Gesture Input on Unmodified Smartwatches. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '16). ACM, New York, NY, USA, 394--399. https://doi.org/10.1145/2935334.2935375 event-place: Florence, Italy.Google Scholar
Digital Library
- Xin Yi, Chun Yu, Weinan Shi, and Yuanchun Shi. 2017. Is It Too Small?: Investigating the Performances and Preferences of Users When Typing on Tiny Qwerty Keyboards . International Journal of Human-Computer Studies , Vol. 106 (Oct. 2017), 44--62. https://doi.org/10.1016/j.ijhcs.2017.05.001Google Scholar
Cross Ref
Index Terms
Stepper, Swipe, Tilt, Force: Comparative Evaluation of Four Number Pickers for Smartwatches
Recommendations
B2B-Swipe: Swipe Gesture for Rectangular Smartwatches from a Bezel to a Bezel
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsWe present B2B-Swipe, a single-finger swipe gesture for a rectangular smartwatch that starts at a bezel and ends at a bezel to enrich input vocabulary. There are 16 possible B2B-Swipes because a rectangular smartwatch has four bezels. Moreover, B2B-...
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsZooming user interfaces are increasingly popular on mobile devices with touch screens. Swiping and pinching finger gestures anywhere on the screen manipulate the displayed portion of a page, and taps open objects within the page. This makes navigation ...
Tablets, tabletops, and smartphones: cross-platform comparisons of children’s touchscreen interactions
ICMI '17: Proceedings of the 19th ACM International Conference on Multimodal InteractionThe proliferation of smartphones and tablets has increased children’s access to and usage of touchscreen devices. Prior work on smartphones has shown that children’s touch interactions differ from adults’. However, larger screen devices like tablets ...






Comments