ABSTRACT
Some individuals with motor impairments communicate using a single switch — such as a button click, air puff, or blink. Our software, Nomon, provides a method for single-switch users to select between items on a screen. Nomon’s flexibility stems from its probabilistic selection method, which allows potential options to be arranged arbitrarily rather than requiring they be arranged in a grid. As a result, Nomon can be used for a host of applications — including gaming, drawing, and web browsing. Focusing on accessibility, we updated the Nomon interface in collaboration with a switch user and with experts in Augmentative and Alternative Communication (AAC). We present our updated Nomon interface as an open-source web application.
Supplemental Material
- Nicholas Bonaker, Emli-Mari Nel, Keith Vertanen, and Tamara Broderick. 2022. A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users. CHI Conference on Human Factors in Computing Systems (CHI ’22).Google Scholar
Digital Library
- Tamara Broderick. 2009. Nomon: Efficient communication with a single switch. University of Cambridge. Cambridge, United Kingdom.Google Scholar
- Tamara Broderick and David J. C. MacKay. 2009. Fast and Flexible Selection with a Single Switch. PLoS ONE 4, 10.Google Scholar
Cross Ref
- Heidi H. Koester and Richard C. Simpson. 2014. Method for enhancing text entry rate with single-switch scanning. Journal of Rehabilitation Research and Development 51, 6, 995–1012.Google Scholar
Cross Ref
- Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2015. Can We Make Dynamic, Accessible and Fun One-Switch Video Games?. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility. ACM New York, NY, USA, 421–422.Google Scholar
Digital Library
- Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2015. Gnomon: Enabling dynamic one-switch games for children with severe motor disabilities. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. ACM New York, NY, USA, 995–1000.Google Scholar
- Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2015. Playable one-switch video games for children with severe motor disabilities based on GNomon. In 2015 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN). IEEE, IEEE New York, NY, USA, 176–185.Google Scholar
- Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2016. Clocks, bars and balls: Design and evaluation of alternative gnomon widgets for children with disabilities. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM New York, NY, USA, 1654–1660.Google Scholar
- Sebastián Aced López, Fulvio Corno, and Luigi De Russis. 2017. Design and development of one-switch video games for children with severe motor disabilities. ACM Transactions on Accessible Computing (TACCESS) 10, 4, 1–42.Google Scholar
Digital Library
- Brian Roark, Melanie Fried-Oken, and Chris Gibbons. 2015. Huffman and linear scanning methods with statistical language models. Augmentative and Alternative Communication 31, 1, 37–50.Google Scholar
Cross Ref
- Johanna Wellnitz. 2020. Person [svg]. openmoji.org/data/color/svg/1F9D1.svg OpenMoji.Google Scholar
Index Terms
(auto-classified)Demonstrating Nomon: A Flexible Interface for Noisy Single-Switch Users
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