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Interactive simulation of plume and pyroclastic volcanic ejections

Published:04 May 2022Publication History
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Abstract

We propose an interactive animation method for the ejection of gas and ashes mixtures in volcano eruption. Our novel, layered solution combines a coarse-grain, physically-based simulation of the ejection dynamics with a consistent, procedural animation of multi-resolution details. We show that this layered model can be used to capture the two main types of ejection, namely ascending plume columns composed of rapidly rising gas carrying ash which progressively entrains more air, and pyroclastic flows which descend the slopes of the volcano depositing ash, ultimately leading to smaller plumes along their way. We validate the large-scale consistency of our model through comparison with geoscience data, and discuss both real-time visualization and off-line, realistic rendering.

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        cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
        Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 5, Issue 1
        May 2022
        252 pages
        EISSN:2577-6193
        DOI:10.1145/3535313
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        Copyright © 2022 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 4 May 2022
        Published in pacmcgit Volume 5, Issue 1

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