ABSTRACT
No abstract available.
Supplemental Material
- Tony ”Ponder” Cannon. 2006. GGPO. https://github.com/pond3r/ggpoGoogle Scholar
- Dietterich. 2021. Learning for Sequential Data: A Review.(2021).Google Scholar
- Anton Ehlert. 2021. Improving Input Prediction in Online Fighting Games. (2021).Google Scholar
- HiFight. 2018. Footsies. https://github.com/hifight/FootsiesGoogle Scholar
- Martin Huynh and Fernando Valarino. 2019. An Analysis of Continuous Consistency Models in Real Time Peer-to-Peer Fighting Games. (2019).Google Scholar
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