ABSTRACT
Inclusive Character Creator is a speculative design research project that seeks to address some of the long-standing issues of sexism, racism, ableism, and sizeism prevalent in most 3D character creators in interactive media. This project focuses on stylized and expressive features rather than hyperrealism. It seeks to redefine what it means to start a character from a “default body,” a definition that usually results in creating a biased system that relies on media norms. A version 1.0 has been built, encapsulating fundamental principles resulting from research.
Supplemental Material
- Campo Santo. 2018. Zora's Hair. Campo Santo Development Blog. https://blog.camposanto.com/post/171638832704/zora-is-one-of-the-two-main-characters-in-ourGoogle Scholar
- Geena Davis Institute on Gender in Media. 2021. The Double-Edged Sword of Online Gaming: An Analysis of Masculinity in Video Games and the Gaming Community. See Jane. https://seejane.org/research-informs-empowers/double-edged-sword-of-online-gaming/Google Scholar
- Kiki Olofsson and Kristin Adolfsson. 2017. Crush the Norm: Diversity Rules (At King). Game Developers Conference 2017. https://www.youtube.com/watch?v=HmZZAHDqdfEGoogle Scholar
- Andre Walker. 2022. Hair Typing System. Andre Walker Hair. https://andrewalkerhair.com/Google Scholar
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