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Accurate Diffuse Lighting from Spherical Gaussian Lights

Published:25 July 2022Publication History

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References

  1. William Kahan. 2004. On the Cost of Floating-Point Computation Without Extra-Precise Arithmetic. https://people.eecs.berkeley.edu/~wkahan/Qdrtcs.pdfGoogle ScholarGoogle Scholar
  2. Julian Meder and Beat Brüderlin. 2018. Hemispherical Gaussians for Accurate Light Integration. In ICCVG’ 18. 3–15. https://doi.org/10.1007/978-3-030-00692-1_1Google ScholarGoogle Scholar
  3. Matt Pettineo and Stephen Hill. 2016. SG Series Part 3: Diffuse Lighting From an SG Light Source. https://therealmjp.github.io/posts/sg-series-part-3-diffuse-lighting-from-an-sg-light-source/Google ScholarGoogle Scholar
  4. Yusuke Tokuyoshi. 2015. Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination. Comput. Graph. Forum 34, 7 (2015), 89–98.Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Jiaping Wang, Peiran Ren, Minmin Gong, John Snyder, and Baining Guo. 2009. All-Frequency Rendering of Dynamic, Spatially-Varying Reflectance. ACM Trans. Graph. 28, 5 (2009), 133:1–133:10. https://doi.org/10.1145/1618452.1618479Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala, and Noah Snavely. 2021. PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting. In CVPR ’20.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Posters
    July 2022
    132 pages
    ISBN:9781450393614
    DOI:10.1145/3532719

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    Publication History

    • Published: 25 July 2022

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