ABSTRACT
Transient imaging methods often analyze time-resolved light transport for applications such as range imaging, reflectance estimation and, especially, non-line-of-sight (NLOS) imaging, which targets the reconstruction of hidden geometry using measurements of indirect diffuse reflections emitted by a laser. Transient rendering is a key tool for developing such new applications. In this work, we introduce a set of simple, yet effective subpath sampling techniques targeting transient light transport simulation in occluded scenes. We analyze the usual capture setups of NLOS scenes, where the light and camera indirectly aim at hidden geometry through a secondary surface. We leverage that configuration to reduce the integration path space. We implement our techniques in our modified version of Mitsuba 2, adapted for transient light transport, allowing us to support parallelization, polarization, and differentiable rendering.
Supplemental Material
Available for Download
- Wenzheng Chen, Fangyin Wei, Kiriakos N Kutulakos, Szymon Rusinkiewicz, and Felix Heide. 2020. Learned feature embeddings for non-line-of-sight imaging and recognition. ACM Transactions on Graphics (TOG) 39, 6 (2020), 1–18.Google Scholar
Digital Library
- Julian Iseringhausen and Matthias B Hullin. 2020. Non-line-of-sight reconstruction using efficient transient rendering. ACM Transactions on Graphics (TOG) 39, 1 (2020), 1–14.Google Scholar
Digital Library
- Adrian Jarabo and Victor Arellano. 2018. Bidirectional rendering of vector light transport. In Computer Graphics Forum, Vol. 37. Wiley Online Library, 96–105.Google Scholar
- Adrian Jarabo, Julio Marco, Adolfo Munoz, Raul Buisan, Wojciech Jarosz, and Diego Gutierrez. 2014. A framework for transient rendering. ACM Transactions on Graphics (ToG) 33, 6 (2014), 1–10.Google Scholar
Digital Library
- Xiaochun Liu, Ibón Guillén, Marco La Manna, Ji Hyun Nam, Syed Azer Reza, Toan Huu Le, Adrian Jarabo, Diego Gutierrez, and Andreas Velten. 2019. Non-line-of-sight imaging using phasor-field virtual wave optics. Nature 572, 7771 (2019), 620–623.Google Scholar
- Merlin Nimier-David, Delio Vicini, Tizian Zeltner, and Wenzel Jakob. 2019. Mitsuba 2: A retargetable forward and inverse renderer. ACM Transactions on Graphics (TOG) 38, 6 (2019), 1–17.Google Scholar
Digital Library
- Adithya Pediredla, Ashok Veeraraghavan, and Ioannis Gkioulekas. 2019. Ellipsoidal path connections for time-gated rendering. ACM Transactions on Graphics (TOG) 38, 4 (2019), 1–12.Google Scholar
Digital Library
- Chia-Yin Tsai, Aswin C Sankaranarayanan, and Ioannis Gkioulekas. 2019. Beyond Volumetric Albedo–A Surface Optimization Framework for Non-Line-Of-Sight Imaging. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 1545–1555.Google Scholar
Cross Ref
Recommendations
Differentiable transient rendering
Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite speed of light. While this is a safe assumption for ...
A framework for transient rendering
Recent advances in ultra-fast imaging have triggered many promising applications in graphics and vision, such as capturing transparent objects, estimating hidden geometry and materials, or visualizing light in motion. There is, however, very little work ...
Non-line-of-sight Imaging with Partial Occluders and Surface Normals
Imaging objects obscured by occluders is a significant challenge for many applications. A camera that could “see around corners” could help improve navigation and mapping capabilities of autonomous vehicles or make search and rescue missions more ...





Comments