ABSTRACT
We propose a new light source representation to intuitively model complicated lighting effects with simple user interactions. Our representation uses two layers; an emissive layer which is a traditional diffuse area light source with a constant emission, and a lighting gel layer which introduces variations to the emission. The lighting gel layer is mapped with a texture for colored shadows without modeling a 3D scene. The two layers are transformed independently to cast the texture with different effects. To cast lighting on a planar canvas in 2D design, the proposed light source can be created and edited in the 2D canvas directly, without switching to 3D world space.
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- Junqiu Zhu, Yaoyi Bai, Zilin Xu, Steve Bako, Edgar Velázquez-Armendáriz, Lu Wang, Pradeep Sen, Miloš Hašan, and Ling-Qi Yan. 2021. Neural Complex Luminaires: Representation and Rendering. ACM Trans. Graph. 40, 4, Article 57 (jul 2021), 12 pages. https://doi.org/10.1145/3450626.3459798Google Scholar
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