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Virtual Production in Action: A Creative Implementation of Expanded Cinematography and Narratives

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Published:25 July 2022Publication History

ABSTRACT

Virtual Production fulfills George Lucas's early dream of having an engulfing “space-opera in the sky” (1). Epic Games’ focus on realistic interactive 3D game environments using Unreal Engine, revolutionized the field of film-making, by replacing rear film projections with large format, curved, high resolution, immersive LED video screens, allowing backdrops to adapt in real time to the narrative needs of each scene by tracking the movement of the camera. Cinematographers and Art Directors are adapting to the challenges of virtual and real lighting and props, recruiting animators and new media developers who create, usually in very little time, virtual and real props, and metahuman actors and characters, enhancing the production value, optimizing and reducing costs in unparalleled ways. This poster presents the results of the first Virtual Production class offered by the Film Animation and New Media Department at the University of Tampa. In a very short time span, students working in interdisciplinary teams have seen the possibilities of these new technologies for science fiction, fantasy and experimental films that otherwise would have been impossible to create with very limited student budgets.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Posters
    July 2022
    132 pages
    ISBN:9781450393614
    DOI:10.1145/3532719

    Copyright © 2022 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 25 July 2022

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    Qualifiers

    • poster
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

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