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Recording and replaying psychomotor user actions in VR

Published:25 July 2022Publication History

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References

  1. Simon Kloiber, Volker Settgast, Christoph Schinko, Martin Weinzerl, Johannes Fritz, Tobias Schreck, and Reinhold Preiner. 2020. Immersive analysis of user motion in VR applications. The Visual Computer 36, 10-12 (Aug. 2020), 1937–1949.Google ScholarGoogle ScholarDigital LibraryDigital Library
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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Posters
    July 2022
    132 pages
    ISBN:9781450393614
    DOI:10.1145/3532719

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 25 July 2022

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    Overall Acceptance Rate1,822of8,601submissions,21%

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