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Parallax Background Texture Generation

Published:25 July 2022Publication History

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References

  1. Vivek Kwatra, Arno Schödl, Irfan Essa, Greg Turk, and Aaron F. Bobick. 2003. Graphcut textures: image and video synthesis using graph cuts. ACM SIGGRAPH 2003 Papers(2003).Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. S. Mahdi H. Miangoleh, Sebastian Dille, Long Mai, Sylvain Paris, and Yagiz Aksoy. 2021. Boosting Monocular Depth Estimation Models to High-Resolution via Content-Adaptive Multi-Resolution Merging. 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021), 9680–9689.Google ScholarGoogle ScholarCross RefCross Ref
  3. René Ranftl, Katrin Lasinger, David Hafner, Konrad Schindler, and Vladlen Koltun. 2020. Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer. (2020).Google ScholarGoogle Scholar
  4. Wei Yin, Jianming Zhang, Oliver Wang, Simon Niklaus, Long Mai, Simon Chen, and Chunhua Shen. 2021. Learning to Recover 3D Scene Shape from a Single Image. 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2021), 204–213.Google ScholarGoogle ScholarCross RefCross Ref

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Posters
    July 2022
    132 pages
    ISBN:9781450393614
    DOI:10.1145/3532719

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    Publication History

    • Published: 25 July 2022

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