skip to main content
10.1145/3532721.3535564acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
abstract

WonderScope: Practical Near-surface AR Device for Museum Exhibits

Authors Info & Claims
Published:25 July 2022Publication History

ABSTRACT

Mobile augmented reality (AR) applications have become essential tools for delivering additional information to museum visitors. However, interacting through a mobile screen can potentially distract visitors from the exhibits. We propose WonderScope which is a peripheral system for mobile devices that enables practical near-surface AR interaction. Using a single small RFID tag on the exhibit as the origin, WonderScope can detect the position and orientation of the device on the surface of the exhibit. It performs on various surfaces of different materials based on the result of data fusion from two types of displacement sensors and an accelerometer of an inertial measurement unit (IMU). The mobile application utilizes the data for spatial registration of digital content on the exhibit’s surface, which make the users feel like seeing-through or magnifying the surface of exhibits.

Skip Supplemental Material Section

Supplemental Material

wonderscope.mp4

Supplemental video

References

  1. Liviu Coconu and Hans-Christian Hege. 2017. DevEyes: Tangible Devices on Augmented Passive Surfaces. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA, 409–411.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, and Hiroshi Ishii. 2015. THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. In Proceedings of the International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA, 89–96.Google ScholarGoogle Scholar
  3. Alex Olwal. 2006. LightSense: Enabling Spatially Aware Handheld Interaction Devices. In Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality. USA, 119–122.Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Brygg Ullmer and Hiroshi Ishii. 1997. The MetaDESK: Models and Prototypes for Tangible User Interfaces. In Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA, 223–232.Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Ding Xu, Ali Momeni, and Eric Brockmeyer. 2015. MagPad: A Near Surface Augmented Reading System for Physical Paper and Smartphone Coupling. In Adjunct Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. New York, NY, USA, 103–104.Google ScholarGoogle ScholarDigital LibraryDigital Library

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Emerging Technologies
    July 2022
    23 pages
    ISBN:9781450393638
    DOI:10.1145/3532721

    Copyright © 2022 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 25 July 2022

    Check for updates

    Qualifiers

    • abstract
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%
  • Article Metrics

    • Downloads (Last 12 months)297
    • Downloads (Last 6 weeks)21

    Other Metrics

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format