ABSTRACT
To induce the Sense of Embodiment (SoE) on the virtual 3D avatar during a Virtual Reality (VR) walking scenario, VR interfaces have employed the visuotactile or visuomotor approaches. However, people with reduced lower-body mobility and sensation (PRLMS) who are incapable of feeling or moving their legs would find this task extremely challenging. Here, we propose an upper-body motion tracking-based partial-visuomotor technique to induce SoE and positive feedback for PRLMS patients. We design partial-visuomotor stimulation consisting of two distinctive inputs (Button Control & Upper Motion tracking) and outputs (wheelchair motion & Gait Motion). The preliminary user study was conducted to explore subjective preference with qualitative feedback. From the qualitative study result, we observed the positive response on the partial-visuomotor regarding SoE in the asynchronous VR experience for PRLMS.
Supplemental Material
- Alberto Cannavo, Davide Calandra, F. Gabriele Prattico, Valentina Gatteschi, and Fabrizio Lamberti. 2021. An Evaluation Testbed for Locomotion in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 27, 3 (Mar 2021), 1871–1889. https://doi.org/10.1109/tvcg.2020.3032440Google Scholar
Cross Ref
- Konstantina Kilteni, Raphaela Groten, and Mel Slater. 2012. The sense of embodiment in virtual reality. Presence: Teleoperators and Virtual Environments 21, 4(2012), 373–387.Google Scholar
Digital Library
- Elena Kokkinara and Mel Slater. 2014. Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion. Perception 43, 1 (2014), 43–58.Google Scholar
Cross Ref
- Morgan McCullough, Hong Xu, Joel Michelson, Matthew Jackoski, Wyatt Pease, William Cobb, William Kalescky, Joshua Ladd, and Betsy Williams. 2015. Myo Arm: Swinging to Explore a VE. In Proceedings of the ACM SIGGRAPH Symposium on Applied Perception (Tübingen, Germany) (SAP ’15). Association for Computing Machinery, New York, NY, USA, 107–113. https://doi.org/10.1145/2804408.2804416Google Scholar
Digital Library
- Yun Suen Pai and Kai Kunze. 2017. Armswing: Using Arm Swings for Accessible and Immersive Navigation in AR/VR Spaces. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (Stuttgart, Germany) (MUM ’17). Association for Computing Machinery, New York, NY, USA, 189–198. https://doi.org/10.1145/3152832.3152864Google Scholar
Digital Library
- Preston Tunnell Wilson, William Kalescky, Ansel MacLaughlin, and Betsy Williams. 2016. VR Locomotion: Walking > Walking in Place > Arm Swinging. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1 (Zhuhai, China) (VRCAI ’16). Association for Computing Machinery, New York, NY, USA, 243–249. https://doi.org/10.1145/3013971.3014010Google Scholar
Digital Library
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