ABSTRACT
VRm is the prototype for a Virtual Reality (VR) software tool for medical professionals to study anatomy. The tool is designed to improve learning outcomes for complex anatomical subject matter that is difficult to teach using traditional methods. VRm was developed at the Rochester Institute of Technology by faculty and students. In addition to developing the tool, the goal of the project was to explore pedagogical approaches emphasizing cross-disciplinary collaboration, production-based learning, and to utilize industry-standard software development methodologies in the context of a class.
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