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Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study: Investigating Experimental Design+Theater+Coding Methodology

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Published:26 July 2022Publication History

ABSTRACT

This talk presents a case study of how two Chicago-area faculty based at two different academic institutions collaboratively investigated the use of an original, experimental, and cross-disciplinary “Design+Theater+Coding” methodology for the teaching and guiding of University of Illinois Chicago (UIC) undergraduate design students in the creation of thought-provoking and empathy-engaging interactive Virtual Reality team projects regarding global issues, all within the context of a single-semester creative coding course in Fall 2021. This experiment explored and leveraged the relationship between theater, creative coding, and VR technology and considered how the relationship might enhance design studies.

References

  1. Kay A. Keynote address to Digital Cultures Project, University of California at Santa Barbara. 2002.Google ScholarGoogle Scholar
  2. Laurel B. Computers as Theatre. Addison-Wesley; 1991. xv.Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Febretti A., Nishimoto A., Thigpen T., Talandis J., Long L., Pirtle JD., Peterka T., Verlo A., Brown M., Plepys D., Sandin D., Renambot L., Johnson A., Leigh J., CAVE2: A Hybrid Reality Environment for Immersive Simulation and Information Analysis. Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 864903 (2013)Google ScholarGoogle ScholarCross RefCross Ref

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Educator's Forum
    July 2022
    314 pages
    ISBN:9781450393669
    DOI:10.1145/3532724

    Copyright © 2022 Owner/Author

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 26 July 2022

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