ABSTRACT
This talk presents a case study of how two Chicago-area faculty based at two different academic institutions collaboratively investigated the use of an original, experimental, and cross-disciplinary “Design+Theater+Coding” methodology for the teaching and guiding of University of Illinois Chicago (UIC) undergraduate design students in the creation of thought-provoking and empathy-engaging interactive Virtual Reality team projects regarding global issues, all within the context of a single-semester creative coding course in Fall 2021. This experiment explored and leveraged the relationship between theater, creative coding, and VR technology and considered how the relationship might enhance design studies.
- Kay A. Keynote address to Digital Cultures Project, University of California at Santa Barbara. 2002.Google Scholar
- Laurel B. Computers as Theatre. Addison-Wesley; 1991. xv.Google Scholar
Digital Library
- Febretti A., Nishimoto A., Thigpen T., Talandis J., Long L., Pirtle JD., Peterka T., Verlo A., Brown M., Plepys D., Sandin D., Renambot L., Johnson A., Leigh J., CAVE2: A Hybrid Reality Environment for Immersive Simulation and Information Analysis. Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 864903 (2013)Google Scholar
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