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A Game-Development Paradigm for Building Programming Intuition

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Published:26 July 2022Publication History

ABSTRACT

A fundamental aspect of learning computer programming is the development of an intuition that can provide one with what needs to be done to solve a problem sans specific implementation detail. However, intuition cannot be taught using just lectures and/or readings. Students must be immersed in the process of programming, so relationships among the elements they learn become apparent. Often, short, discrete demonstration programs are used to introduce various programming schema. Given the disconnectedness of these short examples, they fail to help students gain a programming intuition. Using game development as the basis for an introductory programming class taps into students existing understanding of and intuition relating to image, sound, and games. It also demonstrates how various programming approaches can be used to the benefit of solving a large, meaningful problem, which, appropriately designed, provides ample space for the development of a student's programming intuition.

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References

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '22: ACM SIGGRAPH 2022 Educator's Forum
    July 2022
    314 pages
    ISBN:9781450393669
    DOI:10.1145/3532724

    Copyright © 2022 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 26 July 2022

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