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abstract

Intro to Creating Real-time Shaders

Published:24 July 2022Publication History

ABSTRACT

Real-time shaders are incredibly powerful in game design. This hands-on session will introduce beginners to the basics of creating shaders for games and other real-time applications using a node-based shader editor. It will include a brief overview of the subject, step-by-step tutorials for creating three simple shaders (Distortion, Flipbook Animation, and Environmental Blend), as well as explanations of the math principles used.  The session will be ideal for those wanting to get a jump start in learning shader creation. Though this course will be taught in Unity, the processes are very similar and can easily be translated to work inside of Unreal or other game engines with a node-based interface.

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '22: ACM SIGGRAPH 2022 Labs
      July 2022
      14 pages
      ISBN:9781450393676
      DOI:10.1145/3532725

      Copyright © 2022 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 24 July 2022

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